After my impromptu hiatus, I got up the gusto to work on Reptomom today. To celebrate, there's a 20% discount on the game for the 2019 Summer Sale.
I'm painfully aware of the remaining problems, but I'm dealing with them one by one. For example:
- The time grade calculation was faulty when the stage was not over a certain length (width) and would always give an 'F'. This is now fixed by setting a minimum value for the width multiplier.
- The checkpoint in Mt. FaceMelter, depending on where you crossed it, would place you directly over the lava with no hope of escape. I believe that is now fixed.
- The fact that high scores aren't saved between sessions is going to be addressed when I implement the "Continue" selection from the title screen. Other things are currently saved when choosing "New Game", such as the number of time-tiers cleared; once Continue is implemented this will not be the case.
In happier news, there is now a special ending for speed running the game in under 20 minutes! It's totally ridiculous, but it's something that inspired me to come back to work on the game, and resulted in a day-long loop of Super Metroid music running through my head. :)
It all still needs so much work, but I'm going to try to keep at it.
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