In this update, we added Localization and updated some of the Item and Inventory mechanics.
For Localization, we added a localization framework and localized all the game menus into Bulgarian.
My amazing wife Stella is from Bulgaria and so her language beats out all the rest :D
Special thanks to her and her brother Hristo for the translations.
Also, in this update, we expose item counts in the Inventory menus.
Items always had counts, but those numbers weren't visible, so the counts for all the items you found in an existing games are preserved.
We also changed the drag mechanics from take-all to take-one.
Items used in new recipes do not get consumed.
We also changed how Tools Inventory works.
Previously, your Storage Inventory was split into Tools and Storage containers in the Stage Select menu automatically.
Now, those inventories are separate & you can drag Tool items from one to the other with those changes persisting.
When they are in the Tools menu they are effectively 'equipped', 'active' or 'on'.
You can now also see the Tools inventory while exploring a maze.
We've been slowly changing how the inventory and items work to make room for adding more tools.
The tools that work this way currently include the Microscope and Magnifying Glass - both of which modify what you can see while the map is being grown.
Stay tuned for more in the near future ;)
- add localization framework & Bulgarian localization
- show item counts & update drag-item logic from take-all to take-one
- expose Tools Inventory as Tools menu & move items between them instead of showing filtered tools items from Storage
- drive Create New Maze Pitri-Dish visualization from Tools Inventory
- show Tools Inventory in Playing mode
See blog post for more details & images: http://www.badmonkeylove.com/prismatic-maze-update-20190605