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Update notes via Steam Community
  • Simulation: Wheel sets only bounce (spring) vertically and do not rotate against their mounting

  • Simulation: Outside camera no longer tilts with the vehicle, but always remains horizontally

  • Simulation: Mesh details of the user vehicle are displayed in Map cam (F4) like in outside cam (F3)

  • Simulation - Bugfix: it's not longer necessary to select the second GT6N of a train to set up the matrix correctly

  • Simulation - possible Bugfix: "map calcmt part b" error

  • Simulation - Bugfix: Previously as empty configured module slots have been set to "default" erroneously

  • Simulation - Bugfix: Problems with parked vehicles on tile switches

  • ContentTool/Simulation: Route and destination switch during route possible

  • ContentTool: Basic PIS files now contain routes!

  • ContentTool: Special PIS files can now be created!

  • ContentTool: Broadcasts can now be forwarded through the whole train. Therefore the couplings need to open kind of "ports" (see lexicon)

  • ContentTool: Meshs in the right list can now be assigned a category. Therefore, please select one or multiple meshs and right-click them to enter a category name. All following meshs of the same category will have that title..... just check it out by yourselves. ;)

  • ContentTool: System variable "date" added

  • ContentTool: Script function function DecodeDateFullyGetLeap(const DateTime: single; var Year, Month, Day, DOW: Word): Boolean; added, which can be used to decode the date into readable vars

  • ContentTool: Light effect "ring" added

  • ContentTool: After changing an animation, the animation window is scrolled to the last changed animation. Additionally, the animation windows has been enlarged and the properties can be opened with a double click (like in other windows, as well)

  • ContentTool - Bugfix: The invisible modules moved the module list and hence the listing of vehicle constants was wrong.

  • ContentTool - Bugfix: Error removed, which occured when a recently created vehicle constant was deleted

  • MapEditor - Bugfix: Crash of terrain cutting upon very complex tiles

  • MapEditor - Bugfix: if Spline A is marked, the attempt to edit the triangle at Spline B fails and the user is no longer editing Spline A

  • MapEditor: Error message added in case of choosing a track type, that uses a component, which is no longer available

  • Content - GT6N: Ticket validator and stop request system incl. button and display added

  • Content - GT6N: Attendant's light added

  • Content - GT6N: IBIS now support routes, destination changes in the route and automatic change from old to new route according to the PIS file

  • Content - GT6N: Inside stop displays now show the stops and switch into the line/destination mode when a door is opened

  • Content - GT6N: Now with dead man's switch and AO textures

  • Content - GT6N: Grabpoles, ticket validators and ticket automat switched to outside-yellow

  • Content - GT6N - Bugfix: Dead man's switch locked rear driver's desk

  • Content - GT6N: As long as the train assembling switch is correctly set, the displays of the front car is applied to the rear car

  • Content - Diorama: Default positions of the switches correctly set

Windows 32-bit PUBLIC - LOTUS-Simulator Kernel 32bit Depot 370354
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Windows 64-bit PUBLIC - LOTUS-Simulator Kernel 64bit Depot 370355
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Windows PUBLIC - LOTUS-Simulator BaseFiles Depot 370356
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