- Fixed an issue with broken interact in Chapter 4 that could block your
progress
- Fixed an issue with broken interact in Chapter 6 that could block your progress
- Fixed an issue in which enemy turn start would be shown after the explosion of enemy dynamite
- Fixed an issue of the cursor not being locked inside the game’s window
- Fixed an issue with a hazard in Chapter 4 not properly triggering
- Fixed an issue with occasional wrong alignment of the coin animation in changing turns banner
- Fixed an issue with health bars not showing properly in some occasions
- Fixed multiple occasions of incorrect respawn states
- Fixed an issue with “High Noon” skill not working properly when using a controller
- Fixed the sensitivity of scrolling of guns in the gun store
- From now on, all enemies make a little pause after shooting before they start to move to a new location (we plan to add more of those pauses after various actions in later updates)
- Finetune of Slide controls on the keyboard
- Added the option of skipping cutscenes by pressing Esc twice (or B on the controller)
- To prevent performance issues, the game has been capped at 60fps
- Minor optimization of memory handling
- Minor optimization of cutscene performance
- Replaced some images in the UI
- Various level design fixes in multiple levels
PATCH NOTES 1.06
Update notes via Steam Community
Hello everyone, here are the notes for the latest patch:
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