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Blood will be Spilled update for 4 June 2019


Share · View all patches · Build 3888183 · Last edited 4 June 2019 – 20:50:04 UTC by Wendy

Patchnotes via Steam Community

Hello everyone, here are the notes for the latest patch:

  • Fixed an issue with broken interact in Chapter 4 that could block your
  • Fixed an issue with broken interact in Chapter 6 that could block your progress
  • Fixed an issue in which enemy turn start would be shown after the explosion of enemy dynamite
  • Fixed an issue of the cursor not being locked inside the game’s window
  • Fixed an issue with a hazard in Chapter 4 not properly triggering
  • Fixed an issue with occasional wrong alignment of the coin animation in changing turns banner
  • Fixed an issue with health bars not showing properly in some occasions
  • Fixed multiple occasions of incorrect respawn states
  • Fixed an issue with “High Noon” skill not working properly when using a controller
  • Fixed the sensitivity of scrolling of guns in the gun store
  • From now on, all enemies make a little pause after shooting before they start to move to a new location (we plan to add more of those pauses after various actions in later updates)
  • Finetune of Slide controls on the keyboard
  • Added the option of skipping cutscenes by pressing Esc twice (or B on the controller)
  • To prevent performance issues, the game has been capped at 60fps
  • Minor optimization of memory handling
  • Minor optimization of cutscene performance
  • Replaced some images in the UI
  • Various level design fixes in multiple levels
Windows 64-bit Blood will be Spilled Content Depot 880301
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