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Tales of a Spymaster update for 4 June 2019

Update Incoming! :)

Share · View all patches · Build 3888052 · Last edited 4 June 2019 – 19:45:05 UTC by Wendy

Patchnotes via Steam Community

Hey All!

So as I had mentioned in my previous post, a new update will be going live in a few minutes with various fixes and support for battle history on the map.


  • Map Battle History, the bones of the fallen armies are clickable.


  • Armies meeting in battle, loser army not stopped, merely invisible.
  • Armies meeting in battle, victor not suffering losses.
  • Issues with mercenary defending when certain events happened.
  • Over 200 water tiles were not labelled as water, allowing troops to walk across them.
  • Troops not retreating when alliance/truce declared
  • Re balanced various population problems.

Hope you all like this update! The next one I have planned I am calling the Graveyards update. You will notice each city has a graveyard, well I want to see can I give every town/city one as well and have it grow in size as people die.

Thanks again to everyone who has reported issues so far. I really do appreciate it! :)

Windows 64-bit Tales of a Spymaster Content Depot 530111
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Linux 64-bit Tales of a Spymaster - Linux - Depot Depot 530112
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macOS 64-bit Tales of a Spymaster - MAC - Depot Depot 530113
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Windows 32-bit Tales of a Spymaster - Windows x86 Depot 530114
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