Meet the next update and very important!
Let's start with the fact that now in the network game the server can correctly create units using the panel.
IMPORTANT! In the list of the call unit panel, if in front of the name of the unit there is a # sign, it means that this unit is not prepared for the network game. If you call in a network game a unit that is unprepared for the network, then correct work is not guaranteed!
All helicopters except 1 received new algorithms and adaptation for the network. The one helicopter that does not go (for now) to the network is Dragonfly because of its work with the infantry. As soon as the network adaptation of the infantry is completed, this helicopter will enter the network game.
The composition of the update:
- new combat unit invisible bomber
- new combat unit anti-submarine helicopter.
- all helicopters (except 1 transport) are adapted for the network game and received a new avnionika
- map 1 for network is now desert
- fixed a bug that AI up the chassis on the air strip
- fixed fleet movement system algorithm
- fixed disabling masking when firing guns
- with significant damage there is smoke (only on network-adapted units)
- new algorithm of spatial orientation for helicopters was made (tested)
- fixed radius of damage of bombs
- all bombs are programmed to explode at minimal altitude
- planes do not maneuver during takeoff
- fixed scan radius at the sonar buoy (5km) also corrected helicopter descriptions
- X-2 (F22-replika) detects stealth, TAKR Kiev also detects stealth
- submarine Poseidon no longer launches air defense missiles when player control it
- removed the effect of a wet lens in a network game due to a synchronization error
- fixed a bug with a list of the sandbox panel
- fixed gun at attack aircraft
- TAKR Kiev and the cruiser Agrat are equipped with aviation