But mabye not quite as slow as they were moving before.
Gotta go fast. The turtles have more than tripled theri walking speed because otherwise it would take full minutes for them to become remotely threatening.
The regular turtles finally do something with this patch! They'll damage the building once they reach it.
The artillery turtles will also stop once they get close enough, instead of marching straight up. Also, their artillery fire is a little more accurate, instead of literally being unable to hit the broad side of a barn.
The proportions of the later waves have been tweaked to swap some of the normal turtles for artillery ones.
The base you're defending in this wave clearing level also visibly explodes when it dies, to make it more obvious why you lost the level.
The island had some tweaks for better pathfinding and aesthetics.
A few bugfixes, too:
- Fix for some items which were supposed to die/take damage when they deal damage. They weren't, except in some weird circumstances. Now things like the magical orb will disappear instead of lingering around, dealing extra damage and looking weird.
- Fix for being able to break line-of-sight (LOS) with certain damage courses (like the laser turrets) by putting your Lich body between it and the damage source. Now you take damage.
That laser should sound nicer now, too.
Well, the villa's collapse probably warrants some sound effects, for one.
I've got all the voiceacting turned in! Now I've got to sort through several hours of takes, pick out the ones I want to use integrate them into the game!