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Dollhouse update for 3 June 2019

[HOT FIX 1.1.2A] CRITICAL CONTROLLER FIX MISC GUI UPDATES

Share · View all patches · Build 3882127 · Last edited by Wendy

Patchnotes via Steam Community

[b]Patch v1.1.2A
[/b]
June 3, 2019

There was a critical issue regarding controllers that didn’t allow players to quit out of the Script Editor menu at later chapters. We also tackled a few QoL issues in the GUI as well as a few gameplay fixes.

Expect a Roadmap of this week’s bug fixes soon!

[b]CRITICAL GAMEPLAY FIXES
[/b]

  • Fixed the issue where scripts in the Detective Room were preventing players from ever escaping it’s menu once it’s opened
  • Added a tutorial check to make sure the flag doesn't tag for anything in a room where a part of It stands
  • Fixed an issue preventing the Objectives from Chapter 2+ from showing up

[b]GAMEPLAY FIXES
[/b]

  • Fixed another rare edge case where the monster has a chance of walking into the Safe Room with the player
  • Our third attempt at making sure the Extracted Memories inserted in the door is properly animated

[b]HUD & GUI UPDATES v1.0.3
[/b]

  • HUD Focus hotkey now turns on and off when the player is affected by an augmented mannequin in the Hedge theme
  • Flashlight hotkey disappears when you can't turn on the flashlight after final charge
  • Updated Detective Room Script with proper interact message
  • Updated Detective Room Script with a proper exit message
  • Movie Editor hotkey behaviour fixed that prevents pop-ups from overlapping with the main display

OPTIMIZER

  • Fixed the Theater Lobby Theme to perform a lot better

WIP

  • An optimizer overhaul to allow players with lower end pcs to run the game and provide a general FPS boost
  • A rare issue preventing Dollhouse.exe from closing properly after the application is closed
Windows Beta Depot 280851
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