Update #4 | Audio Framework Update | [Desktop]
This is a major update for desktop that's been around two months in the making, and marks the biggest step toward full release yet. I have removed the old audio capture framework entirely and replaced it with a much more stable one. This is an important step because it lets me update the engine version beyond what was possible with the old framework. It also adds a number of benefits for you guys:
- 100% better bass recognition (bass was basically ignored by the old framework)
- All known instances causing crashes and/or incompatibility issues are now resolved
- General performance improvements across all scenes
- Possibilities for new features in future updates
There are a couple of caveats with this update. The VR demo has been temporarily removed while I continue working to update it to use the new audio framework. Furthermore, every scene had to be manually updated, so some functionality that was present in the old version may now be broken. I have done quite a bit of testing on my own, but I'll be keeping a lookout for bug reports in the coming days/weeks and deploy hotfixes to address any simple ones that come up.
And finally, this update also includes two new scenes. They are available from the main menu and scene selection in the pause menu. Check out the Youtube for a video of one of them in action. :)
If you're reading this and you'd like to submit a feature request, report an issue, or just say hi, then check out these links:
Discord link: https://discord.gg/CmNPrUr
Twitter: https://twitter.com/gogoretrograde
Youtube: https://www.youtube.com/channel/UC3Jtu3XXnMHcJMdd4cc4sig
Changed files in this update