Phew! It's been a whole 2 weeks since our last update, sorry about that, we've been really busy on all the new content that's coming in.
First off, we have a new building! At the Bank, you can open an account for a fee and deposit your cash to protect it from bad events. But you'll need a residency card in order to do this...
Secondly, the residency system! More on that in the change-list.
This is one of the first features that we decided not to do In the original design of CHANG; back then, we were focused on a more abstracted and simple version of the game. Now, we're taking this step to adding in more of the complications that homeless face, but still, as in most cases, in an abstracted form. The community have made it clear, that the depth of the base game is still lacking, so, we're on it! ^-^
As for the other playable characters, we've also been working on these in the background, they're neeeearly ready! We're just currently waiting on some animation work to be completed, we think next week is likely, but we'll keep you updated.
Okie doke, here's your change list for this patch! :D
Changes and new stuff
⦁ Bank building added!
⦁ Residency system added. By staying at the same shelter for a certain number of days in a row, you can become a resident. This is a requirement for opening a bank account, and also passively increases your hunger recovery in your shelter as well as a nice job success boost. Spending too much time without resting in your shelter or moving out of the area can cause you to lose residency. Use your residency card in the inventory to find your shelter.
⦁ The default "Poverty" character has had an animation update!
⦁ Several new night events added
⦁ Starting text has been updated
⦁ Hunger decays a tiny bit slower
⦁ Happiness decay in bad weather slightly reduced
⦁ The first perk in any category takes a little longer to get
⦁ Mugging events are slightly more likely if you're carrying a lot of cash
⦁ Base steal chances for food items increased
⦁ Picking up scrap awards a little less points towards scavenging perks
⦁ Job success chances from happiness reduced
⦁ Tie item now gives a 7% job success increase instead of 10%
⦁ Library card can no longer be gained as a start bonus item
⦁ Upper limit of base study gains slightly reduced
⦁ Building generation has been modified. Less empty buildings and more shops, number of libraries that spawn slightly reduced.
Bug Fixes & Improvements
⦁ Fixed a crash/freeze that could be caused by selecting "Street smarts" as a starting bonus
⦁ Fixed a crash/freeze that could be caused by studying on the first day
⦁ Fixed the text in the shop being truncated for certain items
⦁ Fixed steal chance buffs being applied twice in some cases from thief perk and fingerless gloves
⦁ Scrap icon updated
⦁ Reduced delay when picking up scrap and it actually getting to your inventory
⦁ Fixed being able to click through popups when interacting with the "tutorial man" in the starting area
⦁ Fixed job success chance not correctly updating displayed values from buffs of certain items (the buffs still worked under the hood)
⦁ Improved transition timings for certain menus
⦁ Fixed Maladies not always saving/loading properly