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Ruine update for 2 June 2019

0.1.3 Changelog [The Tide]

Share · View all patches · Build 3881257 · Last edited by Wendy

Patchnotes via Steam Community

Time for another patch! This one addresses a few pesky bugs, early game balance issues, as well as the issue of save corruption between updates. New chunks of content and requested features such as spell / potion cooldown are being worked on, but require more time in order to be done right. In the meantime, here's 0.1.3:

New:

  • Added water to the environment, using a shader by GamingReverends
  • Added basic backwards compatibility to the save system, making it possible to carry saves over to new versions (in theory)
    Changes:
  • Visual improvements to the surface environment
  • Adjusted the rate at which enemies scale. Tougher enemy types are slightly less common and start spawning 1-2 levels later.
  • Adjusted surface enemy spawn rates
  • Wolves now have a 100% chance to drop a pelt on death. (+Large fang if colossal)
  • Increased the size of the safe area around the campfire that prevents enemies from spawning
  • Nerfed frost and stun duration scaling on Snap Freeze and Radiant Blast
  • Decreased the starting radius of Snap Freeze
  • Game is now saved immediately after starting a new game
  • Added a warning that will appear when hovering over the New Game option in the menu if a save exists
  • For technical reasons, the drawing order of inventory panels needed to be changed. This means they are not currently affected by the lighting system.
    Bugfixes:
  • Following the fix to character customization at the start of a new game, it was possible to load incomplete save files containing nothing but hair & beard data.
  • Helmet hider button was misbehaving
  • Stat tooltips did not appear correctly at all zoom levels
  • Parts of larger weapons did not get covered in blood
  • Potential fix for desynced wolf eyes
Ruine Content Depot 1071661
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