Happy Sunday, everyone. We've just pushed up an update with a couple of minor changes.
Removed some legacy shaders which were hitting the fill rate on specific set ups and causing frame-rate drops. I'm not 100% certain I got all of them, but will continue to go through props and remove/replace in the coming week.
Altered behaviour of the Spidership so that it's not possible to become "trapped". We had this feedback from a few people with regards to save points being under where a Spidership had moved to. It should be possible to now escape these situations without getting blasted to dirt.
A few template tweaks and building alterations. These are super minor, positions of certain trap spawns etc, but have been on my list to fix.