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Super Lumi Live update for 1 June 2019

Update 1.6.25 - GPU memory optimisation

Share · View all patches · Build 3880041 · Last edited 1 June 2019 – 19:55:05 UTC by Wendy

Patchnotes via Steam Community

Changes

  • Render textures no longer leak GPU memory and are reused or disposed of much more efficiently. This has lowered the GPU memory footprint from an unstable 250 - 700MB to a more stable 150MB.
  • The pause menu has mostly returned to its previous version. The restart level button has moved away from the bottom three quit level buttons.
  • Also, the restart speedrun button has been moved from the pause menu to the options menu and no longer deletes the save game.
  • Several UI text changes.
  • Speedrun timers are no longer rendered with bloom and have been made slightly smaller and darker.
  • Removed one of the two checkpoints that were situated very close together on 3-5 After Hours.

Thanks,
Marios.

Windows Super Lumi Live Content Depot 667761
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