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Update notes via Steam Community

Greetings, adventurers!

We hope this patch finds you well, especially after having experienced the Entertainment District and the Speakeasy! First and foremost, we would like to Thank You so very much for your patience! We know we introduced some bugs with this new episode, but we have been working diligently to fix them so we hope this patch will greatly improve your experience. This is what we have added and fixed:

New Stuff:

  • You made the news! What you do becomes the juiciest news of the day, so now the newspaper vendor will shout all about your adventures. So be careful how you spend your money in the Silvergate Department Store!

  • The map now reflects where you are. Your location is listed in the upper left corner of the map. If you hover over your current district, you will see that it is marked as Current Area. This also means you can no longer click to travel in the district you're currently at

  • There are now more ways to get password to the speakeasy

  • You can now look closely at all the pretty new ads in Entertainment Street & Department Store

  • Scene transitions should now me much more smoother - fade in and out for both graphics and music

  • There are now more 1920s items in Brialynne's home, such as those pesky advertisement flyers she keeps on getting, an odd looking crane near the mining site and a fancy 1920s dress that the salesman is now selling

Fixed stuff:

  • We fixed the bug with Saves and Continue which a few of you awesome adventurers have reported. Should you by any chance encounter this bug again, make sure you are running the 2.3.8 version. Otherwise, please send us your save file (found in Users{USER NAME}\AppData\LocalLow\Valiant Game Studio\PendulaSwing\output_log.txt and save files in the same folder as your game. You can find them through the game's Properties > Local Files > Browse Local Files in Steam)

  • You can no longer talk to Katya after you choose to send her home, while she is disappearing - this caused a game break which shouldn't happen anymore

  • The Clan Dinner questline in Old Town has been fixed

  • When you equip a purse instead of a backpack, the backpack UI icon is now correctly replaced with a purse

  • If you use the Interact function, the interact circles no longer show on top of the art you look at, journal and other UI elements

  • We improved the mirrors (some of which had bad post processing)

  • We fixed several skinning, models, scenes and shadow issues

  • We also fixed a bunch of typos, formatting and errors in dialogues

  • We improved and fixed audio and audio levels in several instances (for example, we lowered it by the fisher goblin in the Harbour area)

  • The Loading screen now says "Click to continue", saving -we hope!- some confusion

  • We fixed and/ or improved several quests, such as now you can tell the goblin protester in the Business district to go home, and in some instances we made sure you can go back to previous choices.

  • We have also added some more wisdom to characters such as some of the Police officers, who are now aware of the Speakeasy (but maybe you shouldn't ask the Police about it given it's illegal?!)

  • The sound effects in Settings menu are now also affected by the Audio levels

Known issues:

  • Kit the goblin and Katya sometimes wander off. We had a chat with them, and sometimes they do our bidding, but not all the time. We are still trying to convince them to be good NPCs.

  • There is a tiny bug that does not allow you to pass the migration point in some cases and only if you return and try to go back. While we fix this, please be aware that the map still works as intended and should get you to your destination.

  • We are constantly improving the game which should result in faster loading screens, but it is still not fast enough

Windows Pendula Swing Content Depot 840291
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