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XERA: Survival update for 1 June 2019

Patch Notes - Early Access Patch #1

Share · View all patches · Build 3878839 · Last edited 1 June 2019 – 04:00:05 UTC by Wendy

Patchnotes via Steam Community

**Hello Survivors!

We're happy to announce our first Early Access patch! We hope you enjoy these changes.**

Survivor Crates

You can now open Survivor Crates from the main menu

Medical System

Fixed an issue causing weapons to not switch back correctly after quick-medding

Death Screen

Fixed an issue causing 'Fists' to show when actually you died to a weapon


Fixed an issue causing FPS limit to default on lowest possible value
Disabled FPS limit (While we resolve some issues)


Falloff damage added to all weapons except snipers

Loot Tables

Adjusted spawn rates of items on military loot table
Reduced spawn rate of L96-A1 on military and normal loot table

Supply Drops

Reduced chances of uncommon & rare drops


You can no longer use /respawn while hostile


Fixed an issue with death cam going into sky when dying in first person

Respawn Timer

Respawn nearby timer will now depend on how many players are in your group
4 players = 50 Seconds
3 Players = 45 Seconds
2 Players = 40 Seconds

Redwood Valley

Reduced default fog to 0.02 was 0.03

Macro Detection

Increased kick trigger threshold
Adjusted detection behavior


Servers will now automatically reboot every 12 hours


Servers total spawned items will now scale depending on number of players online (1 player = 800, 35 players = 2200)


When hostile the log-out timer is now 30 seconds (was 10 seconds)


Reduced experience lost on death to 100 (was 150)
You will now gain experience when killing players, this is based off their survived time (max 100xp) (30 minutes survived = 100xp, 15minutes = 50xp), you wont get xp for killing someone with under 2 minute survived time


Fixed an issue with ATV explosions causing player animations to get stuck with ATV animations

Helicopter Transport System

Helicopter will now remain landed for 45 seconds (was 25 seconds)
Fixed an issue causing helicopter to go slow for first few seconds

Player Spawn System

Players will now spawn back into the safe zone when swapping servers if they logged out in one
Players will now spawn at the safe zone after a patch (was nearby)

Player Damage

Moved hands and arms to 1.5x damage multiplier (same as body)

Windows 64-bit XERA Content Depot 625341
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