We’re on a roll with updates and we have this amazing community to thank for it. Due to your constructive feedback, we’ve been able to implement some real improvements and there’s A LOT more in the pipeline. Here’s a summary for what’s coming in Patch 1.04:
[h1]Journal Tutorial Patch
[/h1]The game is chock full of main/sub quests and it’s very difficult to remember all of these. We’ve heard feedback that gamers were unable to find the To-Do List. As such, we’ve added a tutorial which will reveal itself after Lanvil’s interrogation.
[/h1]Perhaps the most exciting new feature! When you hold the Shift button during Combat, the pace of the encounter will speed up.
[/h1]New recruits will populate the board more quickly. You’ll never have to worry about a lack of recruits now.
[/h1]Relics can now be equipped and unequipped on the field. This is primarily to allow players to dismiss a companion in order to bring on a new field hire.
[h1]Chapter 7 Patch
[/h1]Some players reportedly got frozen in place here after entering the 2nd floor. We’ve implemented a fix for that!
Version 1.05 is already in the works and, as we’ve mentioned in the previous updates, we are going to be implementing new camp nodes between neighborhoods. We’re also updating the recruiting wall so you will be able to see comrade stats before you hire them!
We’re paying particularly close attention to community strategy around party combinations and relics. This will help us gauge balance as we discuss new ideas to implement. Stay tuned and, as always, your feedback is very much appreciated!
We will continue diligently fighting bugs by moonlight, and improving the game by daylight!
-Team Devespresso Out!
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