What's good, Climbers? It's been a while, but we're working to return to a more stable update schedule.
We've got some real good stuff cooking, including some high-caliber fixes! Here's what you'll be able to savor in this update...
Changes:
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Enemies blow up when they touch the fog planes in levels
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Hands no longer buzz or show the grab outline when you're prevented from grabbing things (such as when you're dead)
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Crumbling holds flicker as they respawn out of the wall
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Adjusted the layout of the difficulty mods bubble
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Adjusted some walls in Doombot Crusade to make learning about the fall projection system easier
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Made some pickup challenges in Treacherous Trek and Perilous Productions easier
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Ghost racing defaults to Local instead of Off (still defaults to Off in Arcade version)
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Halved force required to smash energy cores in the final boss fight
Fixes:
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Level times should properly submit to the global leaderboard (sorry about that one!)
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Regardless of the Ghost Racing setting, your ghost becomes the new global ghost if you beat the global best time for a level
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Setting Ghost Racing to Off now actually works!
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Bonus room coins can no longer be grabbed after the timer runs out
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Plaque spins to the proper location on the leaderboard when you confirm your initials
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Adjusted walls in Zappy Zoom so a bee no longer clips into them
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Fixed a bug with Gearheart's audio in the final boss fight
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Fixed a bug where you could grab the Confirm orb in the leaderboard bubble multiple times in a row for a wonky result
Additionally, we are aware of an issue preventing global ghost racing, and we are working on it! ːsteamhappyː
See you all at the next update!
Changed files in this update