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Update notes via Steam Community
What's good, Climbers? It's been a while, but we're working to return to a more stable update schedule.



We've got some real good stuff cooking, including some high-caliber fixes! Here's what you'll be able to savor in this update...

Changes:
  • Enemies blow up when they touch the fog planes in levels
  • Hands no longer buzz or show the grab outline when you're prevented from grabbing things (such as when you're dead)
  • Crumbling holds flicker as they respawn out of the wall
  • Adjusted the layout of the difficulty mods bubble
  • Adjusted some walls in Doombot Crusade to make learning about the fall projection system easier
  • Made some pickup challenges in Treacherous Trek and Perilous Productions easier
  • Ghost racing defaults to Local instead of Off (still defaults to Off in Arcade version)
  • Halved force required to smash energy cores in the final boss fight


Fixes:
  • Level times should properly submit to the global leaderboard (sorry about that one!)
  • Regardless of the Ghost Racing setting, your ghost becomes the new global ghost if you beat the global best time for a level
  • Setting Ghost Racing to Off now actually works!
  • Bonus room coins can no longer be grabbed after the timer runs out
  • Plaque spins to the proper location on the leaderboard when you confirm your initials
  • Adjusted walls in Zappy Zoom so a bee no longer clips into them
  • Fixed a bug with Gearheart's audio in the final boss fight
  • Fixed a bug where you could grab the Confirm orb in the leaderboard bubble multiple times in a row for a wonky result


Additionally, we are aware of an issue preventing global ghost racing, and we are working on it! ːsteamhappyː


See you all at the next update!

Windows 64-bit Don't Look Down Content Depot 869291
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Windows 64-bit Don't Look Down Arcade Depot 869292
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