This update has had a few focuses, mainly improving the hiring and firing of the grand champion, end of turn event screens (of which there are now far more) how bluetrii works before battle, and a few other things.
Building on from last updates helmet system there are now 205k more helmets, previously the system had a good range but I love piling the procedural systems with content to make the possible outcomes get silly, you probably wont see a fraction of a percentage of these helmets but you can certainly try.
- Added 205'000 new helmets (was 20k now 225k)
GRAND CHAMPION IMPROVEMENTS
As suggested by steam player '71' the ability to hire the grand champion was removed from game a while ago due to bugs but never re-added despite reference to being able to hire the champion, so I came back and added the system again as well as some additional screens for bribing him to fight, and how he appears in the hall of fame if he joins you with a valid number of victories.
- Added ability to hire grand champion from grand champion screen (chance he'll refuse) (credit 71)
- Added new screens to bribing grand champion and refusal
- Added grunt sound effect when asking champion to fight again and refusing
- Added coin sound to bribing champion to fight more fights
- Added new Arena hall of fame tag (retired into king's service)
END OF TURN SCREENS
Prior to this update all these events would be single lines in your end of turn report, these are some more noteworthy events worth having their own screen to ensure you understand the imporance of them, each of them have a graphic and a sound effect.
- Added special end of turn pop up screen for Bandit Horde collapse of low troops
- Added special end of turn pop up screen for destruction of slavers fort (only if you have unlocked the slavers fort on your map)
- Added special end of turn pop up screen for faction doom event
- Added special end of turn pop up screen for arena built event
- Added special end of turn pop up screen for minor bandit gang merging with phenors horde
- Added special end of turn pop up screen for wasting kingdom collapse
- Added special end of turn pop up screen for wasting kingdom refugees
- Added special end of turn pop up screen for cousin returning with army
They way using this magic fruit is displayed before a battle is very unintuitive and scrappy, now it's got it's own screen and graphic and can be easily disabled if it gets annoying!
- Added new screen for bluetrii before battle
- Added ability to disable bluetrii pop-ups before battle from the pop-up itself
- Added special screen for being able to eat one barrel of bluetrii
- Added new screen showing use of the fruit and addition to battlescore
- Added new dynamic sound effects for eating bluetrii before battle (4 different sounds)
The effort to fill Warsim with sound effects continues!
- Added new sword clink sound effect for champion joining you
- Added grunt sound to skugg the blackmarket slums slaver
- Added new laughing sound effect
- Added two new doom sounds
- Added new whistling wind sound effect
The slave revolt seems more like an eventuality than something that may happen, now with these upgrades you can protect the fort a little better if you own it!
- Added slaver fort walls upgrade (10000 gold) (harder for slaves to revolt)
- Added slaver fort better walls upgrade (20000 gold) (even harder for slaves to revolt)
NEW NAME SUFFIXES
A new bundle of name suffixes seeing as I haven't added any in a while, may have gotten carried away with the blood-related names but they sound cool. My favourite is 'Very-Stable-Genius' can't wait to find a kingdom ruled by someone with that suffix!
- Added new name suffix 'The Last of his Line' (+45 Battlescore)
- Added new name suffix 'The Bloodwalker' (+51 Battlescore)
- Added new name suffix 'The Bloodswimmer' (+30 Battlescore)
- Added new name suffix 'The Bloodwasher' (+25 Battlescore)
- Added new name suffix 'The Bloodpainter' (+41 Battlescore)
- Added new name suffix 'The Bloodcollector' (+49 Battlescore)
- Added new name suffix 'the Unstable' (-10 Battlescore)
- Added new name suffix 'the Stable' (+1 Battlescore)
- Added new name suffix 'the Very-Stable-Genius' (-50 Battlescore)
- Added new name suffix 'the Capable' (+30 Battlescore)
- Added new name suffix 'the Incapable' (-5 Battlescore)
Bushpigs are now in the game, why? I needed to pad this update out that's why! Now you can encounter a Bushpigdom of Bushpigmen!
- Added New Race 'Bushpig Folk'
- Added New Race 'Bushpigmen'
- Added New Race 'Were-Bushpigs'
- Added New Race 'Evolved Bushpigs'
- Added New Race 'Half-Bushpigs'
- Added New Race 'Shapeshifting Bushpigs'
- Added New Race 'Bushpiglings'
- Added new kingdom type 'Bushpigdom'
- Added new creature 'Bushpig'
That second bug is pretty weird.
- Fixed strongth hirable from slum pit (credit 71)
- Fixed replacement champion for demoted arena champion steals previous champions face if the previous champion is demoted for refusing a bribe
- Fixed grammar issue with void army rise event
And some other little things that you probably wont come across in game!
- Made slave revolt against slavers fort slightly rarer
- Rewrote texts for slaver fort revolt end of turn report
- Added if minor bandit gang merges with phenor now gang's leader joins phenor as elite unit (disgraced hero 280 battlescore)
- Rewrote barren lands text