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Pocket Rogues update for 29 May 2019

Update 1.25.1

Share · View all patches · Build 3868495 · Last edited 29 May 2019 – 15:25:05 UTC by Wendy

Patchnotes via Steam Community

Updated algorithm for generating the Catacombs, added many new elements of the environment and types of enemies in the Catacombs, added the function of cross-platform cloud synchronization!

UPDATE 1.25:

  • [System] Added the ability to create a Pocket Rogues account to save progress to the cloud and cross-platform synchronization
  • [Generation] Updated Catacomb generation algorithm
  • [Generation] Almost three dozen unique generated rooms have been added to the Catacombs
  • [Generation] Added new hostile creatures (Catacombs): Ancient Guard, Fel Source, Ratman-Warrior, Ratman-Archer, Ratman-Hunter
  • [Generation] Added many new environmental elements to the Catacombs
  • [Gameplay] After cleaning the floor in the dungeon now becomes a little lighter
  • [Gameplay] Instant heal button now has animation and description (when you hover over PC)
  • [Gameplay] The health bar now plays the animation when the stock of health drops below 20%
  • [Gameplay] When you open the Minimap to full screen, you can now zoom (with buttons or with mouse wheel), as well as scroll through it. The displayed size of the map and the maximum distance in this mode is increased
  • [Settings] In Settings, you can enable "Vertical Sync" (section "Video")
  • [Settings] The Android version adds the function of automatically creating backup saves upon entering the game (if local saving was created earlier, then autosave works only if the current guild level is not lower than the old one)
  • [Settings] Removed "decimal values" of pop-up damage values - now they are always on by default
  • [Settings] A new one has been added to the list of available screen resolutions - 1680x1050
  • [Misc] Added several alternative display sprites for barrels and crates
  • [Misc] When you try to sell an item unavailable for sale, the required level of Merchant will be displayed
  • [Misc] When you turn on Other Lighting in Settings, the light source on the character is now slightly muffled, so that for better visibility of external light sources
  • [Misc] Altars and many other objects of the environment now have their own light source (when you turn on "Other Lighting" in Settings)
  • [Misc] Animation of pop-up messages (location name and floor, for example) is now played a little longer
  • [Misc] Added hints for character attributes on the Characteristics Screen
  • [Misc] Added shot animation for Guardian Statue
  • [Misc] Changing the field of view has become a little smoother
  • [Misc] Camera shift off when opening inventory is disabled
  • [Misc] Several visual changes in the tutorial
  • [Misc] Arrows no longer move through Suspicious Pipe if shot angle is too big
  • [Misc] On the map screen, the "Next" button is replaced by the "Start" button
  • [Misc] Partially redrawn sprites of arrows and sword "Serrated Bastard"
  • [Misc] Changed the color of the Candy icon (from pink to blue)
  • [Misc] Winter Spirits temporarily removed from generation
  • [Balance] The standard resistance to poisoning in the Warrior is significantly increased (from 7 units to 12)
  • [Balance] The formula for calculating the level of creatures generated in non-standard locations (for example, in Ambush) now corresponds to the standard
  • [Balance] Arrows trapped in the Suspicious Pipe now lose half the damage and can harm even the person who released them
  • [Balance] Decreased turning speed of the Guardian Statue and the Corrupted Guardian
  • [Balance] Slightly reduced search target radius for Cursed Soul skill
  • [Balance] Battle madness now increases damage by 3% for each enemy killed (was 1%)
  • [Balance] Many small balance edits
  • [Fixed] Items in cell 6 of the Personal Chest disappeared after the game was completed
  • [Fixed] Guardian statues could not turn towards the target
  • [Fixed] When opening the Minimap, it could be displayed incorrectly
  • [Fixed] On the Minimap one could see the walls of the dungeon through the "fog of war"
  • [Fixed] The formula for calculating the bonus damage when killing enemies under the influence of "Battle Frenzy" was inaccurate
  • [Fixed] Character could fall into wall during dash
  • [Fixed] Some sound sources did not respond to changes in volume in Settings
  • [Fixed] Numbers showing the number of items in the inventory cell could partially overlap the bottom cells
  • [Fixed] When controlling the gamepad, it was impossible to open the pause menu from the inventory (it immediately closed)
  • [Fixed] Several fixes in the descriptions

UPDATE 1.25.1:

  • [Balance] Slightly adjusted the size of all generated locations
  • [Balance] Random gains for Spirits of Stone are disabled (by default they are displayed as reinforced, but without changing the characteristics)
  • [Misc] When generating "Cave" type dungeons (Adamantite Garden, Burial Mound), the descent could be too close to the starting position
  • [Fixed] One of the generated rooms in Catacombs might not have an input
  • [Fixed] When trying to switch an account, an infinite device binding will occur
  • [Fixed] The icons of the enemies on the minimap could be displayed with the wrong color
  • [Fixed] Summoned Slime did not have icons, and could also be saved as enemies (when leaving the game or when visiting the Camp)
Pocket Rogues Content Depot 946611
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