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Dollhouse update for 29 May 2019

[HOT FIX D] Critical Gameplay Fixes Multiple QoL Improvements

Share · View all patches · Build 3867141 · Last edited by Wendy

Patchnotes via Steam Community

[b]Patch v1.1.1D
[/b]

Instead of phasing out hotfixes we decided to still keep them in as we develop in between our weekly patching schedules. Hotfixes are now reserved for issues that are widely reported/ gamebreaking. We appreciate your patience as we are rolling out these updates!

[b]CRITICAL GAMEPLAY FIXES
[/b]

  • Cleaned up a rare puzzle sequence bug causing players to be unable to progress after entering the dressing room. We wrote bypass code for people who have reached the dressing room already so they don't have to restart

[b]TOGGLE SPRINT BUG FIX
[/b]

  • Fixed a bug where the player would lose stamina while pressing run during the phase where they could not run with toggle sprint enabled

[b]GAMEPLAY FIXES
[/b]

  • Fixed a bug where the in game wall projection would not fade out after previously quitting to main menu from in game
  • Fixed a bug where the monster would continue to chase the player into Lost and Found rooms despite them being safe rooms
  • Tutorial picks the closest items to pick up, analyze, and flash so the player doesn't have to run all around the map because of bad luck
  • Updated pause menu info for skill station

[b]HUD & GUI UPDATES v1.0.2
[/b]

  • Added a pause menu pop up for when the player first time interacts with each individual station. We plan to make sure this appears each time for better clarity, it current only shows up on the first playthrough
  • New “unknown” debilitation icon added to increase clarity of the unknown state
  • Added back black background for subtitles and with a softer black
  • Added black background for stations side info so it's easier to read

WIP

  • There is a rare tutorial bug where the objective isn’t displayed properly after picking up the memory from the projection
Windows Beta Depot 280851
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