Hi again, everyone. As we wrap up another spring in the northern hemisphere, I'm happy to announce the release of Krita 4.2.0.
If I had to use a single word to describe Krita 4.2.0, it would undoubtedly be "solid". While the development team is always grinding away at improving various aspects of Krita, one of the bigger goals of the last year has been to focus on the bug fixes and performance improvements that play such an huge role in making this a better tool for digital artists. While there are always new bugs to be squashed and other ways to wring out every last drop of performance, Krita 4.2.0 is, without a doubt, our most stable, smooth, and solid version yet. If nothing else, I think that you'll quickly feel the difference.
But Krita 4.2.0 is no one-trick pony!
Not only are there a boatload of bug fixes and performance improvements (oh, and did I mention tablet improvements?), 4.2.0 also comes with a bunch of interesting new features, including an overhauled palette docker, gamut masking in the artistic color selector, new and improved brush parameters, selection transformations, a looping noise generator, and many more. We're also very proud of the fact that Krita 4.2.0 is the world's first program to support painting and animation with high-dynamic-range (HDR) colors, thanks to many months of hard work and cooperation with Intel. Provided you have HDR capable hardware, you can start working with HDR images in Krita right away! Cool, huh?
Finally, we've also made many improvements to Krita's documentation, we've created a great new Q&A support site, and we've also recently overhauled our open source development infrastructure--big changes for users and developers alike. Whew!
You can find the full Krita 4.2.0 release notes right here and you can watch GDQuest's great video for a quick rundown of some of the major changes.
And now this is the part where I remind you what makes Krita truly different from the rest; you, the members of the Krita community who drive and support this project. I've said it before and I'll say it again, Krita simply would not be what it is today without the support and contributions of our community of artists, programmers, and everything between. Every code patch, documentation improvement, tutorial image or video, and every cash contribution to the project helps to make all of this possible. Krita belongs to all of us, and as our passionate and growing community of users and developers, you are the lifeblood of the project. Simply put, thank you.
As usual, on behalf of the Krita development team,
Please enjoy Krita 4.2.0 and never stop creating!
- Emmet
P.S. If for any reason you want to or need to use the previous version of Krita (4.1.7), you can still find it on Steam using the "rollback" branch. As usual, if you want to check out even older releases or new nightly builds, you can find those on the Krita website.
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