Dev-Com.
Patch 0.1.2.2 released a little bit earlier than we planned. Introduces much-needed update to the "Overseer" (RTS System) part of the game.
Overseer system which is one of the main gameplay element of Penkura had few major changes in its way of materializing and dematerializing objects, from now on, every bot directly connected to "Overseer" system will be able to directly send messages to it about its status or activity. This should not only make using the "Overseer" system a bit easier but will also make every activity or errors made by bot more clear.
Another big update, after a lot of work we are able to implement our own navigation system to the game called "Lion's Path". This system allows us to control every AI in the game in all three dimensions, size of the AI, it's speed, turn rate and even its deduction speed can all be changed within this system which greatly speeds up AI development for future updates. For now, the entire system is used by C.A.T, which is used as our AI test in this scenario.
Also, we are starting to place new dialog triggers, missions triggers and event triggers around the entire playable landscape, those triggers will be soon used to implement much-needed gameplay elements, storyline progress, and NPC AI.
And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
For more information about the patch please visit our Patch Notes Archive.
LINK ----> http://penkura.com/patch-notes/
Patch 0.1.2.2
BUG FIXES:
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C.A.T won't speed up above its maximum allowed speed.
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Unconstructed buildings will be added to the build request list after loading the game.
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C.A.T animations will properly play when dematerializing buildings.
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Gate at cave entrance will now register player use key.
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Tunnel I Windowed, Tunnel T, Tunnel T Windowed, Tunnel I, and Hydrogel Purificator won't affect items physics.
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Oxygen Tanks didn't trigger physics activation on the drop.
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Dialog Cues won't be ignored if we activate them with a possessed bot.
IMPROVEMENTS/CHANGES/ADDITIONS:
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Added in-house 3d navigation system "Lion's Path" v 1.0.
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Overseer Screen (RTS mode) have an additional button "Log".
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Overseer Screen will now showcase a base message board used by C.A.T.
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Overseer Screen "Leave" button is moved to the right to give space for the message board.
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C.A.T now uses "Lion's Path" system to set path to the requested building.
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C.A.T will now smoothly rotate towards the correct building when flying to it.
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C.A.T now understands its maximum speed, max rotation speed and corresponding systems allowing it to smoothly change its location.
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C.A.T provides information about its status by sound and Text as a form of in base communication (audio can be heard by everyone in the base, text only in the Overseer system).
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C.A.T will now print proper log information to Overseer Screen (RTS mode) adjusted by reason, affected building/object, and base status.
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C.A.T will now use a new sound effect to inform about an error.
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Two new sounds added to C.A.T behavior.
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C.A.T is calculating position and requests of every building in the base by itself rather than requesting information per instance from the base dome. (minor performance boost)
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C.A.T AI will now decide by itself the proper procedure of every action depending on location in the base, amount of resources, amount of energy, and priority of action/request.
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C.A.T materialization ray now produces 2000 radiation and heat damage in the affected area, which will disintegrate all organic matter.
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Added safety Holoposters to Command Center to inform the player about the Materialization Ray.
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RTS system is merged with the base system to save performance when checking data for construction purposes.
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C.A.T added new dematerialization systems for buildings that will match materialization.
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Redesign of the M.M.C user interface to keep all interactive parts of the interface in the close proximity of each other, while providing more space for important parts of the UI.
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M.M.C storage lowered from 30 to 12.
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29 Material optimization (minor reduction in ram uses)
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Shadows and lights visual update and minor performance boost.
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Minor adjustments to C.C.C bot and building presentation.
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Added sound effect for storage and inventory when moving items between slots.
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Added sound effect for Storage "Take All" button.
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Small update to Karenos Landscape. (Additional foliage, minor fixes to terrain, and new normal maps to grass and sand)
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Wall Gates now use the same operating system as every other door in the game.
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Foots steps sound (Metal) volume increase by 80 %.
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Visual update to Polan Crystal.
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Visual update to Oxygen Station.
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New Dialog triggers added to Karenos.
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Missions activators, and event triggers set in preparation for the next patch.
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Optimization of 33 materials (lowers Memory requirement, and stables its workflow when fully loaded).
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Minor Text corrections.
Changed files in this update