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Update notes via Steam Community
  • Zone 16 (stage 400) & Boss 3 item 4 added.

  • New Generator bonus unlocked at stage 375.

  • Slime Lab 3rd & 4th bonus can be unlocked via alchemy.

  • Slime Lab now defaults to the amount of food available.

  • Soul Limit is now 10k daily from Spell (it doesn't have the 500k level limit anymore but the amount has been lowered to an average of 100 soul per hour when all spell make 50 lvl per seconds) / Demons / Conjuring / Town feature (reset with daily reset).

  • Beastmaster exp gained has been doubled (SZ7 require also beastmaster lv50 for people that were below 250 on the classes update).

  • Conjurer exp required above 200 has been increased.

  • Minion PF & Rarity Upgrade cost above 500 increased, Drop Upgrade cost above 1000 increased.

  • Dynamite fish increased from 16 to 20.

  • Gathering potion got some new bonuses to cover end game bbing with speed.

  • Cooking Slime Drop Rate run faster when time is on.

  • JaduMantar & Shaba bonus added into the formatting.

  • Adventure item filter now sorts (mostly) alphabetically. You will likely start on the 'wrong' filter.

  • Alchemy Lab now will clear the current mix if the queue is empty and you click a slime juice.

  • Fixed Alchemy Lab sorting.

  • Fixed the idle fishing mastery gain display (it wasn't showing the bonuses).

  • Fixed fishing bait 15+ display that was slightly off.

Wizard (And Minion) Idle Content Depot 1011511
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