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Update notes via Steam Community

Hello fellow space person!

It has been a week since release, so it’s time for the first feature update.
(starting a new game is recommended but not necessary)
Here is what changed:

  • Modules that produce items got their own inventory

    • This was necessary for the new feature: Drones!

    • Modules now need the required item for production in their inventory. These items are delivered by drones

  • Produced Items end up in the module inventory and need to be delivered to the station

  • Current exception are modules that produce energy. Produced energy goes directly into the station inventory

  • There is a new module available: The Drone Controller

  • This module adds 5 drones to the maximum of controllable drones

  • You can buy more drones with 5 crystals and 20 gold bars (this is subject to change)

Small changes:

  • The production queue and ongoing production for ships didn’t save. This has been fixed.

  • Added a category for camera controls. That should make it clear what the invert-toggles do.

  • There was a bug that prevented a trader from landing if there was a trade module available. This has been fixed.

What’s next?
In the next smaller updates, I will add pages to the helper (currently only showing the ‘welcome’ message). This will give a basic rundown of game features and should solve most of the questions regarding basic gameplay.

While in 0.2 I will extend the functionality of drones and modules.
I will add an inventory window for the modules and some settings for priorities and minimum stock.
There will be a way to layout your modules to prevent the need for drone deliveries.

Windows It's Not A Moon Content Depot 968921
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