
It has been a week since release, so it’s time for the first feature update.
(starting a new game is recommended but not necessary)
Here is what changed:
- Modules that produce items got their own inventory
- This was necessary for the new feature: Drones!
- Modules now need the required item for production in their inventory. These items are delivered by drones
- This was necessary for the new feature: Drones!
- Produced Items end up in the module inventory and need to be delivered to the station
- Current exception are modules that produce energy. Produced energy goes directly into the station inventory
- There is a new module available: The Drone Controller
- This module adds 5 drones to the maximum of controllable drones
- You can buy more drones with 5 crystals and 20 gold bars (this is subject to change)
Small changes:
- The production queue and ongoing production for ships didn’t save. This has been fixed.
- Added a category for camera controls. That should make it clear what the invert-toggles do.
- There was a bug that prevented a trader from landing if there was a trade module available. This has been fixed.
What’s next?
In the next smaller updates, I will add pages to the helper (currently only showing the ‘welcome’ message). This will give a basic rundown of game features and should solve most of the questions regarding basic gameplay.
While in 0.2 I will extend the functionality of drones and modules.
I will add an inventory window for the modules and some settings for priorities and minimum stock.
There will be a way to layout your modules to prevent the need for drone deliveries.
Changed files in this update