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Dawn of Man update for 3 June 2019

Version 1.1.2 released

Share · View all patches · Build 3861222 · Last edited 3 June 2019 – 08:20:04 UTC by Wendy

Patchnotes via Steam Community

Another update with a few fixes. Note we are also working on the next big content update, see here.

CHANGES

AI Improvements

  • AI will now feed Grain to animals if there is a large surplus of it (when compared to Straw).
  • Animals and people now distribute themselves better among buildings when seeking shelter, instead of all flocking to the nearest one.

Fixes

  • When a savegame is loaded, all of it's milestones are copied into the profile (this is useful when moving savegames between computers).
  • When giving a command while carrying a heavy resource, the human will drop it unless the command requires it.
  • When a command is given to a task that the player is already doing, the entity flashes green.
  • Fixed issue that caused weapons recovered from raiders to be indestructible.
  • Fixed issue allowing the player to set automatic production during tutorial when it shouldn't.
  • Some improvements and additional restrictions on bridge placement.
  • Fixed glitch when swapping structure variant while placing it on an invalid location.
  • Savegames from workshop scenarios can now be transferred to another computer and they will still work (as long as the scenario is present).
  • Fixed issue where all Raiders had blonde hair and light skin color.
Windows 64-bit Dawn of Man Depot Windows Depot 858811
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macOS 64-bit Dawn of Man Depot Mac Depot 858812
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