[b]Patch v1.1.1C
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This will be the last [HOT FIX] Patch as we move towards a more structured weekly update that will be announced soon this week. Stay tuned for what we have in store for Dollhouse!
[b]CRITICAL GAMEPLAY FIXES
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- Fixed total darkness until restart bug.
- Fixed edge case for playback outline spawning under an uninteractable item in tutorial
- Fixed an issue that prevented Focus to be used in MP
- Fixed an issue that showed Focused HUD in the normal HUD
- Fixed a QoL issue that defaulted lobbies to private instead of public to prevent players from finding matches
[b]PROJECTOR FIXES
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- Made the projection effect more robust and smoother while on
- Projector timing refactor for a more presentable picture
[b]GAMEPLAY FIXES
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- Fixed the issue where the reel inserted into the door can potentially float under certain situations
- Removed chapter 2 station line; introduced other stations in tutorial; changed sequence such that it introduces other stations in tutorial
- Attempted to fix loading menu not closing properly while overlapping with main menu
[b]HUD & GUI UPDATES v1.0.2
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- Fixed text to be of higher resolution for GUI displays and removed white artifacts for better legibility
- Added respective icons to the Lost & Found rooms for more visual clarity so it matches with the HUD
- Expanded beta text so it shows all the information even with screen rescaled
- Discord link should now be working
- Added info at bottom of loadout section to tell players more skills will be introduced through the stations
- Change the behaviour of the bottom message section so it can show "to tracking" and "to unfocus" instructions with hot keys
- Pause menu shifted the pick ups items and stations to the first two tab
- Added extra info to pop up when looking at the stations
- Fixed first time settings for subtitles in option menu (so now it's on by default)
Changed files in this update