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Baba Is You update for 28 May 2019

Patch - May 28th

Share · View all patches · Build 3860315 · Last edited by Wendy

Patchnotes via Steam Community

Version ID: HJ
(You can press left control + J to view the version ID while in the main menu.)

Fixes and tweaks:

  • Fixed a small ending-related visual bug if the grid is enabled
  • Fixed a rather severe oversight where certain rules were adding events to the undo buffer in the wrong order, causing errors
  • Added an additional check for situations where the player would've cleared an area but due to e.g. level repositioning between versions didn't get the flower for it
  • Fixed a bug where floating Baba and a weak Wall would have a mystery interaction
  • In certain cases where the game would freeze, it displays a special effect instead (this'll be expanded on and it might not appear in the game at the moment)
  • Large underlying code reworking related to [spoiler]conditionals[/spoiler], not relevant in the game right now but it's work for the future
  • Related to the above, [spoiler]conditionals with parameters behave in an equivalent way whether the condition has a Not or not[/spoiler]
  • Fixed the word [spoiler]Facing not accepting directional words[/spoiler]
  • Related to above, made [spoiler]Empty Is <direction> work mostly as intended[/spoiler]
  • Fixed [spoiler]"Empty Is X" particle effects appearing everywhere even if Empty had a conditional word[/spoiler]

Level adjustments:

  • Whoops (a very small change; level found in [spoiler]???[/spoiler])
  • Collaborative effort (removed an unintended approach, found in [spoiler]Depths[/spoiler])
  • Acrobatics (one of the changes listed above broke the level, found in [spoiler]Meta[/spoiler])
  • Tectonic Movements (fixed a small readability issue, found in [spoiler]Mountaintop[/spoiler])
  • Seeking Acceptance (made the level more symmetric, purely a visual thing, found in [spoiler]Mountaintop[/spoiler])
  • Heavy Cloud (this might actually be a large change, found in [spoiler]Space[/spoiler])
  • Keke And The Star (fixed an unintended solution, found in [spoiler]Chasm[/spoiler])
  • The Heist (removed red herrings, found in [spoiler]Cavern[/spoiler])
  • Gallery (this'll need more work, but made the limits of the level clearer, found in [spoiler]Center[/spoiler])
  • Backstage (fixed a fairly tiny alternative solution, found in [spoiler]Cavern[/spoiler])
  • Maritime Adventures (removed an unnecessary element, found in [spoiler]Garden[/spoiler])

For modders:

  • I will start working on features related to making the game ready for the level editor such as adjusting the data structuring; these changes will almost inevitably break mods. I'll try to list in these patch notes changes that I think might be like this. My apologies in advance.
  • More modder-specific patchnotes will be entirely spoilered, so behold:
    [spoiler]- "Not On Keke And Baba" now requires the object not to be on both at the same time instead of either one to make the functionality equivalent to "On"; all conditionals with parameters work now the same way.
  • The "operatortype" -value has been removed from values.lua; it made the system needlessly more complicated. If you want to change objects to conditionals, use the 'type' value. If you want a conditional with parameters to allow other parameters than objects, edit the level file and add changes "argtype" and "argextra".
  • I'll be moving sprites from the Data/Worlds/baba/sprites/ folder to Data/sprites/ because most of the ones in the former aren't really meant to be specific to the main game.[/spoiler]
Windows Baba Is You Content Depot 736261
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macOS Baba Is You OSX Depot 736262
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Linux Baba Is You Linux Depot 736263
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