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Automation - The Car Company Tycoon Game update for 26 May 2019

LCV3 Patch 4+5 Public Release (B190527)

Share · View all patches · Build 3860030 · Last edited by Wendy

Patchnotes via Steam Community

After many weeks of fixing, optimizing, fixing, adding content, and… fixing stuff that broke again, we do have all the changes rolled into the public branch of the game to serve as a new foundation for the next leap forward in features. Below you find a summary changelog of LCV3 Patch 4 and 5. If you want to see all the changes made, just have a look at the two previous news posts!


The 1990 Vic Reffafi by Flash in the new 10s Design Room photoscene

This is a good point to opt out of the openbeta branch for those of you who chose it only because of some specific fixes and crashes. From here we’ll do some more ToDo list clean-up and add more depth to the factory management in the campaign. As always, these changes will come to the openbeta branch first, but may have their (un-)fair share of bugs.

It sure feels good to finally be able to get this massive list of important fixes over to the public branch, especially all the game stability related things, which should be a big improvement for many who had been struggling with seemingly random crashes of the game.

Here is the summary list of the most notable fixes and improvements since the previous public build from March 20th.

New Content & Tweaks (Patch 4+5 Summary)

  • New improved paint system, with simple and advanced mode
  • Implemented familiarity mode. Visible on item tooltips. Toggle with Alt-key
  • Added many new car bodies, body variants (including Lord Gaben requests)
  • Added many new fixtures
  • Added new themed number plates
  • Added GPU driver detection to launcher, warning about outdated drivers
  • Added 10s Design Room photoscene
  • Added a darker 90's-ish variant on the modern studio photoscene
  • Added paint sorting by Name or Hue
  • Softtops & Trays can now be painted
  • Implemented the effects of production flags (limited / no mass production)
  • Implemented interest rate dependencies on loan conditions and financial situation
  • Updated factory information for tooltips and comparison tooltips
  • Updated general look of sliders
  • Added button in photoscene to directly open screenshot folder
  • Reimplemented and improved sandbox car cost estimation
  • Tweaked gearbox weight scaling (don’t get heavy as fast with more torque)
  • Rebalanced the cost of R&D, making the lower levels more attainable
  • Added Debug Menu, open with F9
  • Much improved photoscene car movement controls

General Fixes (Patch 4+5 Summary)

  • Fixed issue throughout the game that could cause random crashes
  • Added code signing for better compatibility with anti-virus software
  • Fixed a whole load of campaign related bugs (yes, bad ones)
  • Fixes for many many car bodies and fixtures
  • Fixed and tweaked many familiarity synergies
  • Suspension choice no longer allows choosing incompatible designs front vs. rear
  • Fixed suspension ride height weirdness in campaign cars, causing stat fluctuations
  • Fixed issue where the car would "forget" its power distribution and become RWD
  • Fixed various items not having the correct production limiting flags
  • Fixed grid mode car manager not working for sandbox
  • Tweaked interior weight scaling with quality
  • Fixed display issue that could show negative months signing off projects
  • Fixed Engine Factories not correctly finding their production flags
  • Fixed demographics not growing depending on their demographic type

Game Optimizations (Patch 4+5 Summary)

  • Disabled framerate smoothing with VSync, as that was causing low FPS
  • Fixed various small and medium sized memory leaks
  • Optimized calculation performance for campaign play
  • Optimized updating of UI with ongoing calculations, more responsive
  • Optimized loading of fixture thumbnails

For anyone who has had stability issues with the public build, this one should alleviate most of your issues. Give it a go and let us know if things are working as intended. :)

Cheers!

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