Quick build today to fix a few bugs and adjust some of the art.
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Fixed a bug that caused the Fishing Pier's footprint to always display red, blocking placement.
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Shadyee's selling UI will no longer display 1000 gold as the default price.
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Fixed a typo in the Gold Teleport Stone's ingredients that caused the icon to display as a white square.
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Fixed a bug that created the bit effect and sound when hitting ore that you've already mined.
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Reduced the saturation on the tree trunks.
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Added more orange to the yellow leaves.
The last two are part of a graphics polish that I am working on to as I think I was pushing HammerHelm too much towards a "toon" look. While I want to keep the hand-painted look, things were getting too saturated and too bright. I will likely be tweaking this again over time.
I received the new art for the Cherry Blossoms, Pine Trees, and Weeping Willows. We're adjusting some parts of the Weeping Willows but overall these came out great and I hope to show them off later today or tomorrow! Once those are done I'll be adding them to the world and performing a final update to the world map with tree placement and tree performance/quality options.
I also turned off the falling leaves system in this build as I haven't finished testing it yet, but I wanted to get these fixes out asap, especially the Fishing Pier bug.
Also, I'll be around today a bit so if you'd like to chat, feel free to drop by the HammerHelm Discord channel!
discord.gg/8326Jef
And be sure to follow HammerHelm on Twitter for some sneak peeks and updates. This account is officially for the game and I'm changing my personal Twitter to be more about game development, which of course will still be about HammerHelm too!
I'm working with "Take The Potion" to help me out with marketing HammerHelm and building awareness and they'll be running the new Twitter account.
HammerHelm Twitter: https://twitter.com/helm_hammer
My Twitter: https://twitter.com/SuperSixStudios
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