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It Lurks Below update for 24 May 2019

Patch notes for EAv0.05.24a

Share · View all patches · Build 3855433 · Last edited by Wendy

Patchnotes via Steam Community

Runewords:

  • I have rewritten the engine for creating runewords to allow for a lot more flexibility and expansion
  • There is a new runeword at the compost vendor that allows you to place a randomly shaped crystal-slot on any weapon.
  • Runewords now have a better description
  • Class runewords will be after launch. The recipes are still there (and work) but you can't obtain new ones.
  • There are now a few generic all-weapon runewords. They are largely based off the old class runewords.
  • The generic weapon runewords don't have special graphics or icons right now. I hope to get them in for launch.
  • The new runewords (weapons and crystal-slot) will appear at the compost vendor after an in-game midnight refresh.

Features:

  • I have adjusted the new ancient item buff icons to be better, but not final.
  • I have added a 'map_transparency' to the config. This is a value between 1 and 255 and set the transparency level when the map is overlaying the world.
  • Corned beef has an icon instead of 'WIP'

Bugs:

  • I was in the middle of the runeword engine rewrite when I patched on Monday and broke weapon runewords, but they are fixed.
  • I fixed a bunch of the formatting on the new ancient item text. Most descriptions were too long for one line.
  • Fixed a bug which would prevent invasions if you built a line of blocks up near the clouds
  • Crafting components were not updating properly when buying stacked items from a vendor, but it is fixed.
  • When you removed a building, the automap was not updating properly, but it is fixed.
It Lurks Below Content Depot 697551
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