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Penkura update for 23 May 2019

Penkura Patch

Share · View all patches · Build 3851209 · Last edited 23 May 2019 – 14:50:05 UTC by Wendy

Patchnotes via Steam Community


Patch introduces a new item, new features, bug fixes but most of all a much-needed project clean up from all pass systems that could have affected the stability of the entire project.

Penkura went through many engine version and player request changes that affect a large number of game systems, this patch will make sure that all those changes won't affect players saves and improved in-game gameplay elements.

With the patch, we also introduce a quick reference bar to make inventory management a bit easier, fixes for the audio system, inventory system, and RTS system.

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

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For more information about the patch please visit our Patch Notes Archive.

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  • Command Center didn't calculate it's energy correctly.

  • Player won't be able to select and swap empty slots in the inventory and storage.

  • Inventory slots properly reset their function if we closed inventory/storage with slot selected.

  • The object won't fall through the landscape in a larger cluster of objects

  • Doors Open/Close sound won't stop playing if sound effect settings ever are set to 0.

  • Fix for doors open event triggering animation after few seconds of delay, rather than instantly.

  • Fix of 53 background calls to nonexisting objects.

  • Karenos outdoors Ambient won't restart if anything makes any sound louder than the ambient.

  • Buildings ambients won't stop playing if too many sounds play at once.

  • Opening door sound effect won't take priority to mute interface activation sound effect.


  • Quick Reference Bar added to the game (similar to hotkey bar, reference bar will not directly contain items but will allow a swift check and use of an item from the inventory or inform the player that the item is no longer in his possession)

  • 5 Quickslot controls added to the controls tab.

  • Save/Load system will now save quick reference bars and load them to correct characters within the game.

  • Every character able to be possessed has their own Quick Reference bars with the correct size depending on character equipment and in the future skills (At the time maximum of 5 slots).

  • Optimization of all outer armor textures (buildings). (lowers memory requirement)

  • Optimization of all normal maps mega atlases. (lowers memory requirement)

  • New Component type item added to the project (Basic Electronic Repository)

  • Basic Electronic Repository blueprint added to the MMC.

  • Scanner blueprint rebalancing.

  • Improved Save/Load System to allow Saving and Loading Underground Ore Deposits.

  • Underground Ore Deposits content and discovery marks are now saved and their data transmitted directly to RTS system (Overseer System) on load.

  • Minor visual improvement of all crystalline liquid panels (all type of solar panels).

  • All Item based objects (stimpak, nutrino bar, ore and so on) can now detect the player location and based on it change their own detail settings, visibility, shadows quality, and physics to increase overall performance.

  • Item-based objects have a much more sensitive collision detection which should prevent object clipping, falling through the landscape and flickering when objects are hitting each other at larger speed.

  • A small adjustment to notification messages only high priority notification such as tutorial messages will have a sound notification.

  • Improved visual effects of holo sing.

  • Refresh of all door animations in the game with the use of the new float base animation system.

  • Doors sound effect is now spawned in the correct location within the door and destroyed after the correct event.

  • Construction bot call sound effect lowered to reduce audio clipping.

  • Doors locked / incorrect password / open sound effect lowered to reduce audio clipping.

  • Holographic Character presentation takes over 95 % less Memory to properly showcase all post-processing effects.

  • Pener-07 Ammo Screen scaled up to fit the weapons screen.

  • Ore Extractor dig sound effect lowered by 20 % and sound range increase by 30 %.

  • Added direction sings to Epsilon Base.

  • Added Level of details to Karenos Landscape (minor performance boost)

  • Light improvement in the Gemini Base (minor level performance improvement)

  • Additional security added for all buildings to make sure that correct "plug" is loaded after starting the game from older saves.

Windows 64-bit Penkura Content Depot 739721
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