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Mashinky update for 22 May 2019

New update! (sorted lists, rendering improvements, optimizations, new scenario, etc)

Share · View all patches · Build 3847556 · Last edited 22 May 2019 – 18:55:05 UTC by Wendy

Patchnotes via Steam Community

Hello respected community!

After 5th era release, I've fixed several bugs and meantime implemented (and fixed) also asset lists (of all vehicles, buildings, towns, depots, etc). Including sorting. I will be adding more sorting options, these are just basic atm.

There are also several visual improvements, mostly distant fields flickering and sea shape and foam in a distance.

There is also a text polishing made by our mighty translators and Wad made some script improvements as well and he made a beautiful new map for you!

Also all critical issues should be fixed now ;)

Thanks a lot for all your feedback and support! It helped me a LOT!

Full changelog is here:


  • Added New "512 Path" Scenario
  • Added Sortable lists of buildings, vehicles, stations, etc.
  • Kumulative messages (automatically switch to kumulative message instead of enumerating every instance)
  • Added cycling goto feature for kumulative messages when clicking on them
  • Added possibility to start / stop all vehicles at once
  • Showing red numbers in assets window when station storage full
  • Added filtering in replacement list only existing loco/wagon types in game
  • Added depot button for electrification (like using track upgrade tool manually)
  • Modified Number and size and the shape of fields
  • Modified Scripts and Texts
  • Modified Power plants ballancing


  • Smoke and sound of train waiting on signal
  • Train stucked on a platform (when clear routelist and turn around)
  • Red signal when removing track piece between two blocks where one is occupied
  • Better streaming of terrain (fixed also issue with 10s lag when switch to construction mode)
  • Waypoints
  • Goto buttons in buildings list
  • Issue with stucked train leaving the depot
  • Blue track overlay wrongly applied to trees and fields
  • Frustum culling of plants (sometimes invisible when close to screen border)
  • Frustum culling of vehicles (sometimes invisible cemara onboard)
  • Max weight when going on reverse
  • Landscape type names (was "showing unknown" text instead)
  • Asynchronous access crash and buidling list flickering
  • Track version statistics (used by some script functions)
  • Food shop name
  • Buying new vehicle or bridge / tunnel does not play sound when not enough tokens to finish the action
  • Signal type may be changed without removing old signal first
  • Icons in realistic mode not visible on horizon


  • Added SSAO diameter noise (supress shadow silhouettes)
  • Added humidity gradient over the map adding more visual variety
  • Modified sea params, colors, foam
  • Modified SSAO ranges when camera onboard
  • Map streaming improved
  • Fixed Sea and fields z-fighting
  • Fixed Sea foam jittering

Now lets start with the next era and even bigger & bold changes :)


Windows Mashinky Content Depot 598961
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Windows 32-bit Mashinky Binaries x86 Depot 598962
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Windows 64-bit Mashinky Binaries x64 Depot 598963
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