
Hello respected community!
After 5th era release, I've fixed several bugs and meantime implemented (and fixed) also asset lists (of all vehicles, buildings, towns, depots, etc). Including sorting. I will be adding more sorting options, these are just basic atm.
There are also several visual improvements, mostly distant fields flickering and sea shape and foam in a distance.
There is also a text polishing made by our mighty translators and Wad made some script improvements as well and he made a beautiful new map for you!
Also all critical issues should be fixed now ;)
Thanks a lot for all your feedback and support! It helped me a LOT!
Full changelog is here:
Improvements
- Added New "512 Path" Scenario
- Added Sortable lists of buildings, vehicles, stations, etc.
- Kumulative messages (automatically switch to kumulative message instead of enumerating every instance)
- Added cycling goto feature for kumulative messages when clicking on them
- Added possibility to start / stop all vehicles at once
- Showing red numbers in assets window when station storage full
- Added filtering in replacement list only existing loco/wagon types in game
- Added depot button for electrification (like using track upgrade tool manually)
- Modified Number and size and the shape of fields
- Modified Scripts and Texts
- Modified Power plants ballancing
Fixes
- Smoke and sound of train waiting on signal
- Train stucked on a platform (when clear routelist and turn around)
- Red signal when removing track piece between two blocks where one is occupied
- Better streaming of terrain (fixed also issue with 10s lag when switch to construction mode)
- Waypoints
- Goto buttons in buildings list
- Issue with stucked train leaving the depot
- Blue track overlay wrongly applied to trees and fields
- Frustum culling of plants (sometimes invisible when close to screen border)
- Frustum culling of vehicles (sometimes invisible cemara onboard)
- Max weight when going on reverse
- Landscape type names (was "showing unknown" text instead)
- Asynchronous access crash and buidling list flickering
- Track version statistics (used by some script functions)
- Food shop name
- Buying new vehicle or bridge / tunnel does not play sound when not enough tokens to finish the action
- Signal type may be changed without removing old signal first
- Icons in realistic mode not visible on horizon
Rendering
- Added SSAO diameter noise (supress shadow silhouettes)
- Added humidity gradient over the map adding more visual variety
- Modified sea params, colors, foam
- Modified SSAO ranges when camera onboard
- Map streaming improved
- Fixed Sea and fields z-fighting
- Fixed Sea foam jittering
Now lets start with the next era and even bigger & bold changes :)
Best,
Jan
Changed files in this update