Hello respected community!
After 5th era release, I've fixed several bugs and meantime implemented (and fixed) also asset lists (of all vehicles, buildings, towns, depots, etc). Including sorting. I will be adding more sorting options, these are just basic atm.
There are also several visual improvements, mostly distant fields flickering and sea shape and foam in a distance.
There is also a text polishing made by our mighty translators and Wad made some script improvements as well and he made a beautiful new map for you!
Also all critical issues should be fixed now ;)
Thanks a lot for all your feedback and support! It helped me a LOT!
Full changelog is here:
Improvements
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Added New "512 Path" Scenario
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Added Sortable lists of buildings, vehicles, stations, etc.
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Kumulative messages (automatically switch to kumulative message instead of enumerating every instance)
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Added cycling goto feature for kumulative messages when clicking on them
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Added possibility to start / stop all vehicles at once
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Showing red numbers in assets window when station storage full
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Added filtering in replacement list only existing loco/wagon types in game
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Added depot button for electrification (like using track upgrade tool manually)
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Modified Number and size and the shape of fields
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Modified Scripts and Texts
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Modified Power plants ballancing
Fixes
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Smoke and sound of train waiting on signal
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Train stucked on a platform (when clear routelist and turn around)
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Red signal when removing track piece between two blocks where one is occupied
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Better streaming of terrain (fixed also issue with 10s lag when switch to construction mode)
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Waypoints
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Goto buttons in buildings list
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Issue with stucked train leaving the depot
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Blue track overlay wrongly applied to trees and fields
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Frustum culling of plants (sometimes invisible when close to screen border)
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Frustum culling of vehicles (sometimes invisible cemara onboard)
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Max weight when going on reverse
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Landscape type names (was "showing unknown" text instead)
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Asynchronous access crash and buidling list flickering
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Track version statistics (used by some script functions)
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Food shop name
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Buying new vehicle or bridge / tunnel does not play sound when not enough tokens to finish the action
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Signal type may be changed without removing old signal first
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Icons in realistic mode not visible on horizon
Rendering
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Added SSAO diameter noise (supress shadow silhouettes)
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Added humidity gradient over the map adding more visual variety
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Modified sea params, colors, foam
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Modified SSAO ranges when camera onboard
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Map streaming improved
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Fixed Sea and fields z-fighting
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Fixed Sea foam jittering
Now lets start with the next era and even bigger & bold changes :)
Best,
Jan
Changed files in this update