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Update notes via Steam Community


Hi, just a quick hotfix for progression percentages and replay playback.

  • Fixed progress percentage calculation showing half the value it should be. This was to cap it to 100% if platinums haven't been unlocked yet but the weights were multiplied by 100 instead of 200.
    The calculated percentage is limited to 100% until you unlock platinum times (Get an S-Rank or get all the 3-Star medals) or gain a single level Ace.

  • Fixed replay time manipulation. Up and down to speed up or slow down playing back replays works correctly now.
  • Removed faulty death/restart statistics from the level clear screen when in replay mode.
  • Limited sprite trails to only spawn a maximum of 10 sprites per frame. This is stop crashing when too many are created during a frame from wonky playback of replays.


Thanks for reading,
Marios.
Windows Super Lumi Live Content Depot 667761
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