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Ruine update for 22 May 2019

0.1.2 Changelog [Build-mode!]

Share · View all patches · Build 3847002 · Last edited 22 May 2019 – 12:20:03 UTC by Wendy

Patchnotes via Steam Community


  • Toggle build-mode by pressing 'B'
    While in build-mode, click to construct objects.
    Currently limited to wooden chests.


  • Alt-clicking now works in shops (= buy & equip)
  • Adjusted the spawn rates of large gems, ingredients, and some armor pieces
  • Placed a fallen tree to block the way to the right so players don't wander too far, for now
  • Range from which a chest can be opened has been reduced. Nearest chest in range is now highlighted.
  • Tweaks to chest ID assignment
  • Version number is now displayed in the menu


  • Character appearance got wiped after choosing it at the beginning of the game
  • Chest types are now saved correctly and will spawn the loot they're supposed to.
  • Fixed a crash when opening a chest that had not saved it's storage correctly
  • Dying near a chest triggered a save loop which caused the game to slow down
  • Weapon inflicted status effects dealt no damage due to a typo in the code. (dor =/= dot)
  • Weapons may once more be cleansed using rags
  • Eating a Candy Cane while another Candy Cane was equipped consumed both Canes.
  • Unintended behaviour when right-clicking an equipped 2H weapon
  • Repeating sound and text indicator when trying to pick up items with a full inventory
  • Fixed unfair deals when trading with a full inventory. If necessary, gold and bought items are now put into the cursor slot if free, and dropped onto the ground otherwise.
  • Maximum torch level can no longer be exceeded by using Radiant Blast

Thanks to Nameless, Zeronium and Crash Frequency for the bug reports!

Ruine Content Depot 1071661
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