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PositronX update for 20 May 2019

Machine Factory stage, four new Enemies and more performance optimizations!

Share · View all patches · Build 3840747 · Last edited 20 May 2019 – 21:35:04 UTC by Wendy

Patchnotes via Steam Community

Hello, Machine Warriors!

It's been some time since the release of the previous update and believe us when we say that it was time well spent! This time we've got something extremally exciting for you - a new playable stage in the form of machine factory drowned in smoke and heat. There are also four new enemies joining the roster for you to disintegrate!

Additionally, the Machine Factory Update will bring a lot of improvements to optimization, almost every system in the game, as well as new original soundtrack pieces and tons of bug fixes.

This release is the first step into our new roadmap, but more on that will be revealed soon. Stay tuned!

Known issue

Rarely, when switching between 2 weapons, the hands/weapon will disappear. If this happens exit the game to main menu and then choose play and Continue (the game already saved the progression to current room so you will always restart from where you were).

Key features in Machine Factory Update:

  • New stage - Machine Factory
  • New Enemy - Slicer (2 blade enemy that can kill you in one hit)
  • New Enemy - Blade Runner (small but fast enemy, very dangerous in groups)
  • New Enemy - Daemon (heavy enemy, impervious to time manipulation)
  • New Boss - Tripod (3 legged robot that delivers a mighty melee attack)
  • Max FOV of 130 (+ constant FOV for weapon and FPS hands)
  • Optimizations on both loading time and rendering performance. The game should run 20% better and loading times should have decreased to normal times.
  • Fine grained performance options (Shadows, Textures, Antialiasing, Post processing, Effects)

For a more detailed change log please take a look here https://steamcommunity.com/app/529970/discussions/3/3491891042515758205/

Windows 64-bit PositronX_Alpha Depot 529971
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