Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

Guilds Of Delenar update for 20 May 2019

Patch .28e Melee range highlighting

Share · View all patches · Build 3840738 · Last edited 20 May 2019 – 17:45:05 UTC by Wendy

Patchnotes via Steam Community

Hey Everyone,

This patch is a super small one as I continue working on Vandamir (level 3).

I have done work on trying to make Melee range easier to gauge, and though there has been quite alot of progress on this in the past, there were still issues for new players with this feature. This patch aims to address that once and for all :)

Now when your are choosing where to move, any enemy in melee range will highlight an orangy/yellow color. This should make moving into melee range and exact science, if there are any further issues please let me know and I will continue to try to address them!

Patch Notes:

  • In battle, when the move path is showing enemies will now highlight in an orangey/yellow color if they are in melee range.
  • In battle, the move range of enemies will now only show when your move path is now showing (it became slightly confusing to see the move distance of the enemy when trying to move to a location behind the enemy).
Guilds Of Delenar Content Depot 812961
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link