Dropped Ancient Items:
- I have rewritten the way that dropped ancient items spawn to allow for a lot more.
- There are 8 new dropped ancient items. Most are passive, some are active skills.
- The new dropped ancient items can only appear in Nightmare difficulty and above
Features:
- Added a tooltip to Bleu Cheese explaining you get 15% experience gain for 15 minutes when you eat it
- I removed the Ring of Blasting which didn't work anyhow
- When you picked up buildings, I changed the code to only remove the far-back layer when there was a block in the building there. You notice it with the Planter Box most.
- I have changed the Final Boss a bit:
- In normal, it only has 4 eye stalks, but goes back to 8 for nightmare and above.
- I have moved the eye stalks a bit closer to the boss
- I have changed the graphic a bit so that it is easier to see when you can hit it. The center eye is barely visible when invulnerable.
- This may be too easy now. We will see...
Bugs:
- Fixed a bug where you couldn't pick up Abel and the Twisted Tree.
- There was a chance that the Final Boss could get stuck at the top of the room, but it has been fixed.
- There is a bug where the final boss can get stuck in invulnerable mode. I have made some changes to how it detects if it should be. I don't know if I fixed it, but I think so.
Patch notes for EAv0.05.19a
Update notes via Steam Community
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