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Update notes via Steam Community
Main game:
  • Added Rift S badge.
  • Changed Rift CV1 badge to include “Rift”.
  • Changed Index Controller icon on multiplayer badge to more stylized visuals.
  • Changed frame-rate-based view cutter to only cut based on a percentage of the max framerate instead of hard-coded rates that assume 90hz.
  • Changed physics timestep to adjust itself to headset refresh rate if headset refresh rate is higher or lower than 90hz.
  • Tweaked shadow cascades to make closer shadows higher resolution.
  • Fixed bug in Workshop maps display that made it get stuck on a non-existent page when loading filtered levels.
  • Fixed bug in audio manager that made the user lag when going really fast on ice.


All of the framerate related changes were made to accommodate both the 80hz Rift S and the 120-144hz Valve Index headsets coming up, and should guarantee maximum smoothness at any refresh rate.

Because the player is a physics object in Climbey changing the physics refresh rate to match the headset's was essential, but could end up making players on higher refresh rates less powerful when jumping.
Climbey Content Depot 520011
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