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The inventory screen now allows filtering (Ctrl+F or ,). Filtering from the overlay UI isn't supported yet.
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Baetyl locations are now recorded in the journal.
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Beguiling is now put on cooldown when you attempt to beguile and fail.
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Tractor beams no longer move stairs.
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Liquid containers now let you toggle whether you want to autocollect the liquids they contain, if they contain pure liquids.
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Creatures with whom you've performed the water ritual now have positive personal feelings toward you separate from their faction-derived feelings.
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The outskirts of generated villages and Bey Lah now have appropriate map names.
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Sewage eels now respect phase and flight.
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Telepathy no longer works on creatures without minds or creatures with sufficiently unfamiliar minds.
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Desalination pellets now remove the salt from a liquid mixture rather than converting it to the other liquids.
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Objects with onboard fusion reactors now explode with less force when they're destroyed.
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Your character tile and the tiles of your companions are no longer recolored to white when the option to color tiles according to HP status is disabled.
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The overlay inventory UI now remembers the open and closed states of its foldouts.
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You can now delete game summaries from the high scores menu when using the original text UI. Deletion from the overlay UI isn't supported yet.
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Data disk blueprints for item modifications now include a description for the modification and the skill required to build it.
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Made some improvements to choice dialogs, including cleaner wrapping and scrolling.
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Fixed several issues with recoiler quest rewards.
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[modding] Factions are now moddable. Check out Factions.xml.
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[modding] You can now add the part VariableReplacementInDisplayName to objects in order to use the =pronouns.x= style referent variables in the object's display names. (These variables are used extensively in object descriptions.)
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[modding] In-game text references to the player as 'human' have been replaced with referent variables, so mods that introduce new player character species aren't contradicted.
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[modding] Added category names for the arcologies to Subtypes.xml so new castes can be added to them.
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[modding] Added scrolling functionality to the Subtypes selection screens ('Choose Calling' and 'Choose Arcology & Caste').
Feature Friday - May 17, 2019
Update notes via Steam Community
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