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Update notes via Steam Community
  • The inventory screen now allows filtering (Ctrl+F or ,). Filtering from the overlay UI isn't supported yet.

  • Baetyl locations are now recorded in the journal.

  • Beguiling is now put on cooldown when you attempt to beguile and fail.

  • Tractor beams no longer move stairs.

  • Liquid containers now let you toggle whether you want to autocollect the liquids they contain, if they contain pure liquids.

  • Creatures with whom you've performed the water ritual now have positive personal feelings toward you separate from their faction-derived feelings.

  • The outskirts of generated villages and Bey Lah now have appropriate map names.

  • Sewage eels now respect phase and flight.

  • Telepathy no longer works on creatures without minds or creatures with sufficiently unfamiliar minds.

  • Desalination pellets now remove the salt from a liquid mixture rather than converting it to the other liquids.

  • Objects with onboard fusion reactors now explode with less force when they're destroyed.

  • Your character tile and the tiles of your companions are no longer recolored to white when the option to color tiles according to HP status is disabled.

  • The overlay inventory UI now remembers the open and closed states of its foldouts.

  • You can now delete game summaries from the high scores menu when using the original text UI. Deletion from the overlay UI isn't supported yet.

  • Data disk blueprints for item modifications now include a description for the modification and the skill required to build it.

  • Made some improvements to choice dialogs, including cleaner wrapping and scrolling.

  • Fixed several issues with recoiler quest rewards.

  • [modding] Factions are now moddable. Check out Factions.xml.

  • [modding] You can now add the part VariableReplacementInDisplayName to objects in order to use the =pronouns.x= style referent variables in the object's display names. (These variables are used extensively in object descriptions.)

  • [modding] In-game text references to the player as 'human' have been replaced with referent variables, so mods that introduce new player character species aren't contradicted.

  • [modding] Added category names for the arcologies to Subtypes.xml so new castes can be added to them.

  • [modding] Added scrolling functionality to the Subtypes selection screens ('Choose Calling' and 'Choose Arcology & Caste').

Windows Caves of Qud - Windows Depot 333641
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macOS Caves of Qud - OSX Depot 333642
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Linux Caves of Qud - Linux Depot 333643
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