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The SteamVR Beta has been updated with the following changes. This build is a candidate to hotfix the full release. It will likely be released to everyone within the next few days.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.

SteamVR:

  • Fix a case where attempting to activate one driver and failing could block a later driver from being able to succeed. Specific examples include driver_ivry (which always activates an HMD and looks for a potential wireless connection for 5 seconds) blocking Vive or Oculus HMDs, and driver_lighthouse in cases where a user has both Vive + Rift and switches between them by moving the HDMI connection.
  • Fix a case during application launch where an app transition can be aborted immediately after it was started.
  • Fix for not being able to complete Room Setup with a gamepad plugged in

View SteamVR game tracking changes `39e27ab9cb` for this build on GitHub

No meaningful changes could be identified for this build automagically.

Changed depots in public branch

View more data in app history for build 3835410
Windows OpenVR Win32 Depot 250821
macOS OpenVR OSX Depot 250822
Linux OpenVR Linux Depot 250823
Windows Linux OpenVR Content Depot 250824
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