Update news:
_NOTE: Currently the patch version is not shown publicly. There is a possibility that a hotfix is needed - will be published either later today or tomorrow along with the new version number.
EDIT 21:04: In case you have issues with applying the patch - try to restart steam. There seems to be an issue with the newly created beta branch. I'm working on a fix.
EDIT 21:59: should be fixed and update properly now. Sorry for the inconvenience.
EDIT 18.05.: There are some ninja changes that backrolled from an old internal version for some reason (like the command squad pool choice). Will be fixed in the next days. _
Bugfixes:
- fixed casualty requirement on Ostheer medic tent (now correctly needs 6 casualties to create Landser squad)
- fixed some inconsistencies with flame throwing weapons
- fixed weapon bug on Ranger team (now can correctly apply 2x3 Thompsons and up to 2xBazookas for 40 ammo like intended)
- fixed T17 Staghound not having an MG upgrade
- set hotkey for Priority Defense Ability to 'V'
- tried to fix the spotter healing once more
- fixed Bt7a not profiting from mass scale assault
- Fixed PE starting with both schwimmwagen and kettenkrad on some maps
- Fixed bad crit table causing a crash when brit emplacements are destroyed by certain weapons
- Testing AI fix which will prevent AI going stagnant after 20 minutes into a game (for Annihilate right now
- Fixed brit HQ on some maps
- applied a new version of Achievements, please test if the achievements now unlock correctly.
General:
- Added provisions for AI to use assault engineer reward doctrine
- Testing new AI conditions for some abilities
- Added more missing stuff to luaconsts.scar
- lowered the "destroy turret" turning speed reduction from 90% to 65%
- Increased aggressiveness of Allied AI
- Adjusted AI targets for some abilities
Ostheer:
- lowered assault pool capture speed bonus to 10% from 15%
- lowered recharge time of healing supply airdrop by 30s
- increased panzerwerfer call in cost to 500mp (from 400mp)
- increased StuG III cost to 360mp/60f (from 325mp/50f)
- lowered Panzerwerfer weapon supression by 25%
- Panzer III main cannon damage now 67.5 (same as upgun, upgun increaes penetaration and long range accuracy by 5%)
- increased Spring mine damage radius to 2/3.5/7m (from 1/3.5/7,), increased damage to 90 (from 75)
Panzer Elite:
- PE Scout car cost increased to 20f (from 15f)
- lowered PE Kettenkrad capture speed to 1.75 (from 2.00)
- lowered Panzer Grenadier Kar 98 damage to 12 (from 13)
- lowered Panzer Grenadier G43 long range accuracy to 42% (from 45%)
- increased Panzer Grenadier upkeep to 2.78mp/min (from 2.59mp/min) - 11.1mp/min for 4men squad and 13.9mp/min for 5men squads
- increased Panzer Grenadier reinforce to 42mp (from 41)
Soviets:
- lowered Conscript deployment time by 5 seconds (35s -> 30s)
- SU 85 penetration on medium range increased to 0.94 (from 0.90)
- increased SU 85/100 deflection damage to 25% (from 15/20%)
- tweaked Bt-7a cannon to behave more similar to a Howitzer
Changed files in this update