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Company of Heroes: Eastern Front update for 17 May 2019

Patchnotes 17.05.2019

Share · View all patches · Build 3834660 · Last edited by Wendy

Patchnotes via Steam Community

Update news:

NOTE: Currently the patch version is not shown publicly. There is a possibility that a hotfix is needed - will be published either later today or tomorrow along with the new version number.

Bugfixes:

  • fixed casualty requirement on Ostheer medic tent (now correctly needs 6 casualties to create Landser squad)
  • fixed some inconsistencies with flame throwing weapons
  • fixed weapon bug on Ranger team (now can correctly apply 2x3 Thompsons and up to 2xBazookas for 40 ammo like intended)
  • fixed T17 Staghound not having an MG upgrade
  • set hotkey for Priority Defense Ability to 'V'
  • tried to fix the spotter healing once more
  • fixed Bt7a not profiting from mass scale assault
  • Fixed PE starting with both schwimmwagen and kettenkrad on some maps
  • Fixed bad crit table causing a crash when brit emplacements are destroyed by certain weapons
  • Testing AI fix which will prevent AI going stagnant after 20 minutes into a game (for Annihilate right now
  • Added individual veterancy for Brit Units. Infantry vet copied from soviets, vehicle vet copied from americans
  • Fixed brit HQ on some maps
  • Increased range of command tank bonus aura, decreased and removed some bonuses from the aura

General:

  • Added provisions for AI to use assault engineer reward doctrine
  • Testing new AI conditions for some abilities
  • Added more missing stuff to luaconsts.scar
  • lowered the "destroy turret" turning speed reduction from 90% to 65%
  • Increased aggressiveness of Allied AI
  • Adjusted AI targets for some abilities

Ostheer:

  • lowered assault pool capture speed bonus to 10% from 15%
  • lowered recharge time of healing supply airdrop by 30s
  • increased panzerwerfer call in cost to 500mp (from 400mp)
  • increased StuG III cost to 360mp/60f (from 325mp/50f)
  • lowered Panzerwerfer weapon supression by 25%
  • Panzer III main cannon damage now 67.5 (same as upgun, upgun increaes penetaration and long range accuracy by 5%)
  • increased Spring mine damage radius to 2/3.5/7m (from 1/3.5/7,), increased damage to 90 (from 75)

Panzer Elite:

  • PE Scout car cost increased to 20f (from 15f)
  • lowered PE Kettenkrad capture speed to 1.75 (from 2.00)
  • lowered Panzer Grenadier Kar 98 damage to 12 (from 13)
  • lowered Panzer Grenadier G43 long range accuracy to 42% (from 45%)
  • increased Panzer Grenadier upkeep to 2.78mp/min (from 2.59mp/min) - 11.1mp/min for 4men squad and 13.9mp/min for 5men squads
  • increased Panzer Grenadier reinforce to 42mp (from 41)

Soviets:

  • lowered Conscript deployment time by 5 seconds (35s -> 30s)
  • SU 85 penetration on medium range increased to 0.94 (from 0.90)
  • increased SU 85/100 deflection damage to 25% (from 15/20%)
  • tweaked Bt-7a cannon to behave more similar to a Howitzer
Company of Heroes: Eastern Front Content Depot 317601
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