Update news:
NOTE: Currently the patch version is not shown publicly. There is a possibility that a hotfix is needed - will be published either later today or tomorrow along with the new version number.
EDIT 21:04: In case you have issues with applying the patch - try to restart steam. There seems to be an issue with the newly created beta branch. I'm working on a fix.
EDIT 21:59: should be fixed and update properly now. Sorry for the inconvenience.
EDIT 18.05.: There are some ninja changes that backrolled from an old internal version for some reason (like the command squad pool choice). Will be fixed in the next days.
Bugfixes:
* fixed casualty requirement on Ostheer medic tent (now correctly needs 6 casualties to create Landser squad)
* fixed some inconsistencies with flame throwing weapons
* fixed weapon bug on Ranger team (now can correctly apply 2x3 Thompsons and up to 2xBazookas for 40 ammo like intended)
* fixed T17 Staghound not having an MG upgrade
* set hotkey for Priority Defense Ability to 'V'
* tried to fix the spotter healing once more
* fixed Bt7a not profiting from mass scale assault
* Fixed PE starting with both schwimmwagen and kettenkrad on some maps
* Fixed bad crit table causing a crash when brit emplacements are destroyed by certain weapons
* Testing AI fix which will prevent AI going stagnant after 20 minutes into a game (for Annihilate right now
* Fixed brit HQ on some maps
* applied a new version of Achievements, please test if the achievements now unlock correctly.
General:
* Added provisions for AI to use assault engineer reward doctrine
* Testing new AI conditions for some abilities
* Added more missing stuff to luaconsts.scar
* lowered the "destroy turret" turning speed reduction from 90% to 65%
* Increased aggressiveness of Allied AI
* Adjusted AI targets for some abilities
Ostheer:
* lowered assault pool capture speed bonus to 10% from 15%
* lowered recharge time of healing supply airdrop by 30s
* increased panzerwerfer call in cost to 500mp (from 400mp)
* increased StuG III cost to 360mp/60f (from 325mp/50f)
* lowered Panzerwerfer weapon supression by 25%
* Panzer III main cannon damage now 67.5 (same as upgun, upgun increaes penetaration and long range accuracy by 5%)
* increased Spring mine damage radius to 2/3.5/7m (from 1/3.5/7,), increased damage to 90 (from 75)
Panzer Elite:
* PE Scout car cost increased to 20f (from 15f)
* lowered PE Kettenkrad capture speed to 1.75 (from 2.00)
* lowered Panzer Grenadier Kar 98 damage to 12 (from 13)
* lowered Panzer Grenadier G43 long range accuracy to 42% (from 45%)
* increased Panzer Grenadier upkeep to 2.78mp/min (from 2.59mp/min) - 11.1mp/min for 4men squad and 13.9mp/min for 5men squads
* increased Panzer Grenadier reinforce to 42mp (from 41)
Soviets:
* lowered Conscript deployment time by 5 seconds (35s -> 30s)
* SU 85 penetration on medium range increased to 0.94 (from 0.90)
* increased SU 85/100 deflection damage to 25% (from 15/20%)
* tweaked Bt-7a cannon to behave more similar to a Howitzer
Changed files in this update