This week's update adds a new game mode: Conquest. Conquest attempts to bring PvP focused gameplay that doesn't fall flat when there aren't enough people to fill a server, a major problem with the older Escort Mode. Conquest is a capture-the-point style persistent battle across the whole Archipelago. The first team to lose all their capture points loses. Some islands are reinforced with AI for defense and offense that prevent the mode from feeling completely empty. Conquest has nothing to do with resources so you can bring any ship without cost or the required research unlike in Expedition Mode.
You'll be able to play Conquest on the official EU server but remember this is an early version of the game mode and some much needed features are obviously incomplete or missing. If you encounter any game breaking bugs while playing don't forget to report them and post your log files in the Discord.
- Added a new game mode, Conquest Mode.
Reworked submersibles to combine with regular lift and buoyancy rather than determining buoyancy required only by evaluating each other. They also have a built in water-ballast.
A rejoining captain or a replacement captain is now reflected in the captain list in the lobby.
Adjustable cannons will now slide along surfaces if one axis of movement would not cause collision rather than stopping if either axis could cause it.
Increased Quad Cannon damage by 30.
Increased Flak Cannon damage by 10.
Fixed a bug where adjustable weapons performed a collision check for movement around an axis even if they were not moved on that axis.
Fixed server bans not enforcing.