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Ruine update for 16 May 2019

0.1.1 Changelog [Day-One Patch!]

Share · View all patches · Build 3831384 · Last edited by Wendy

Patchnotes via Steam Community

And we're off! Not looking to waste any time, I prepared a handful of fixes and tweaks to improve the launch experience for everyone, and hopefully alleviate any fps issues that users running on low-end machines may encounter.

  • Radiant Blast now restores 20% torch level
  • Saving of weapon surfaces added. (Blood, slime, etc. persists across play sessions)
  • Storage inventories are now loaded when opened, and auto-saved when closed.
    The player inventory is also saved in conjunction, but only outside of dungeons.
  • Tweaked some code to prevent various item duplication methods
  • Made weapon hitboxes more consistent
  • Small slimes jump from further away
  • Firebolts now collide with the ground outside
  • Sound added for Firebolt impact
  • XP orbs create some light
  • Applying a status effect now creates a floating text indicator
  • Armor sets may now come with different colored pants (very important!)
  • Attacking is prevented after UI interactions until LMB is released
  • Toned down the surface rain effect, needs further optimizing
  • The 'Continue' menu button is now greyed out if no save exists

Note that any existing save files may not be compatible with newer versions

Ruine Content Depot 1071661
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