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Edge Of Eternity update for 16 May 2019

Minor Patch

Share · View all patches · Build 3829742 · Last edited by Wendy

Patchnotes via Steam Community

  • Major performance optimization that should remove a large part of lag spikes in the game (Incremental GC with Unity 2019)

  • Minor performance optimization that should improve the CPU performances of the game (~5%-12%)

  • Fixed a bug that was sometime softlocking the game in loading after exiting the lighthouse

  • Fixed a bug that was preventing crystal icons colors on the craft and shop menu to update correctly

  • Fixed a bug that was able to cause negative fatigue value after a character death in battle

  • Fixed a bug that was messing dialog trigger conditions in some case (for example talking two times to Myrna in Herelsor after the first cutscene would directly jump to the last quest of chapter 1, this now has been fixed)

  • Added a run icon to the stamina bar while running

  • Fixed a bug that was causing the false innkeeper to wield a sword during the cutscene after fighting any monsters

  • Added more feedbacks to fatigue loss

  • Followers can now walk on the Jagholm bridge

  • Fixed a few LookController issue during cutscenes animations

  • Balanced level of monsters and bosses for end of chapter 1 and chapter 2

  • Fixed a bug that was allowing to summon / mount a Nekaroo while in menus

  • Fixed a bug that was making in some case assets like ore not lootables after a quicksave reload

  • Fixed a bug that was able to autocomplete puzzles when reloading a quicksave after cancelling a puzzle

  • Improved a few lipsyncs and animations during cutscenes

  • Started a new scripting system for modkit with a Lua interpreter

  • The Nekaroo purr sound is now spatialized and affected by the sound settings and won't play in menus anymore

  • Fixed a bug that removing some plants from the terrain when fast traveling from savepoint to savepoint or loading a save

Edge Of Eternity - Main Depot 269194
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