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Supraland update for 16 May 2019

Update V1.6

Share · View all patches · Build 3829631 · Last edited by Wendy

Patchnotes via Steam Community

In this update I tried to iron out all the cases where people felt they were missing important hints to solve certain puzzles. And there are a couple of new things and lots of fixes. Here is the list of the major changes:

V1.6

  • All MacGuffins are now on majestic thrones to make them stand out from the rest
  • Added obvious/important hint to the firefly puzzle because it was unfair and inconsistent with the previous behaviour
  • New map feature in your house in endgame mode
  • Added new fast travel jumppad between shieldgenerator region and carrot town
  • Added new decorative elements in stomp region to distinguish it a little bit more from the ones surrounding it
  • Added one more puzzle step in the big lava building after you get the translocator
  • Added additional mini puzzle behind the green moon door that serves the purpose of tutorializing a mechanism that is needed for the endboss but wasn't known to most players
  • Chromatic Abberation effect decreased from 0.66 to 0.2
  • Reduced flickering while using the magnet because it was driving someone crazy
  • Updated portuguese translation
  • Removed coin counter from stats because people went too obsessive about it and it's not worth your time getting them all
  • Moving platform now kicks the force cube away when it gets stopped, so people don't think the cube has to stay in that place
  • Jumppad in endboss arena better visible; many people thought they were stuck
  • Shooting ball into yellow sockets is now much easier; standing on top and aiming down will now work
  • Door in first desert part that closes when you get too close now has a circle showing that distance instead of a cable
  • Fixed OOB at the transition between the 2 first desert parts
  • Forcecube now has a much bigger cooldown if you are in the air while spawning it, preventing glitching up walls
  • Fixed getting stuck in bonus area next to locker room if you got in without opening the door first and you don't have the beam yet
  • Panic light puzzle now turns your head to your cousin when you put a light in so you better see what effect it has
  • Removed a few NPCs when you progress instead of keeping them around
  • Groupies at your house are not an 8 legged monster any more.
  • Allow stomping during fast travel that makes you fly over the locker room
  • Fixed glitching through cave door with translocator
  • Multijump sound much quieter now
  • Added coins hinting towards the secret of an upgrade behind the locker room
  • Removed marty skin from red guy in locker room because it was a useless reference really
  • Added fallback to respawn orange harassment guy incase he is invisible
  • Fixed a few slippery bricks that didn't allow walking on them
  • Fixed blue king thanking you too early before you solved the quest
  • Fixed getting out of bounds in Blue ville above battery socket
  • Added tutorial button display when first picking up the chest detector
  • Added health refill opportunity before end bosses
  • Made 2 changes that make it easier finding the way into the 2. green moon building
  • Removed button after you make the big jump out of carrot town; the button turned on the jumppad permanently and now it will turn on automatically without a button
  • Fixed "get to purple crystal" quest activating again when you already solved it
  • Metal ball in blueville has more friction now so it won't roll away forever
  • Fixed detector text in key options menu (is now "Ability 3" - I'm hiding the names to not spoil what's to come)
  • Fixed the game not saving the endgame state if you closed it during the end scene
  • Added date related easter eggs to main menu
  • Fixed that while in menu you could still trigger weapon actions in the background
  • Fixed being able to activate a quick travel jumppad out of carrot town way earlier than allowed
  • The volcano panic light is now much lower so it's easier to use
  • Lowered position of NPC speech bubbles because they would be invisible if you were too close to them
  • Fixed being able to glitch through a wall in the 166 star secret
  • Added 2 more blue crystal signs after the double doors and at the chapel to avoid misunderstandings regarding the location of the blue crystal
  • Fixed getting stuck in a secret place in the facility with the translocator
  • Fixed gun behaviour if you were charging while running through a yellow force field
  • Made Jumppads non magnetic, preventing a wrong trajectory if used with the buckle
  • Fixed problem where the diamond pickaxe could not destroy certain bricks
  • Fixed that you could get below the big water with the translocator
  • Added little hinting wood block over the giant water roof
  • Fixed issue with NPC giving you the grave destroy task; the task would only finish when you 'used' him. Now it also finishes when you get close to him
  • Replaced one alt-damage-x2 upgrade with a combo damage +25 because you could become happy even before the endboss and break the game
  • Little change to how save slot menu behaves
  • Increased max FOV from 120 to 125 because on widescreen monitors 120 would still be a little to small
  • New assets in desert 2 region
  • Lots of small improvements not worth writing down in detail
  • Updated Demo version to newest state
Supraland Content Depot 813631
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