Recipes now have their own levels. The level affects the execution of the recipe by the machine. If the level of the recipe is higher than the level of the machine, the speed of execution is significantly reduced. If the recipe level is higher than the machine level by 2, then the machine will gradually break down when executed. A broken machine can be fixed at the moment by simple reinstallation, a repair tool will appear very soon.
High capacity batteries
A new energy storage unit has appeared, however they have a small drain, due to the fact that they need to be heated. In the cooled state they can store energy, but can not give and receive it.
There was a way to get titanium from ore, and, accordingly, all titanium machines.
Single block chemical and electrolyzer
The old way of building columns from electrolyzers no longer works. Enough to install one unit.
Can be used to transfer items between machines. You can line up to create simple and slow ways to move items.
Also significantly increased the yield of recipes that create decorative blocks.
Digging Robot Arm
There was the setting of the range of work, as well as the steel version of the hand, which digs forward and does not rotate.
- Fixed bug with continuous sound of digging.
- Changed the animation of the furnace with a busy output
- Items drop out when changing recipes in hand crafters
- Added industrial furnace
- Heat exchanger added
- Added induction coils
- Fixed saving the current recipe in some machines
- Pneumatic tubes added.
- Added button for switching side icons
- Conveyor item flicker bug
- New material: granite
- Radiator tiers visual fix
- Recipe balance edits
- No more magnesium
- New salt recipe
- Stone separating
- Granite separating