There's also a ton of bug fixes and improvements, next up is more story elements and possibly... also other playable characters! :D
Changes and new stuff
⦁ New "Malady" system added. Things like addiction, mental illness and other negative traits will go in here from now on. Think of it as a negative perk system, more on this coming soon!
⦁ Some new night events!
⦁ A bit of a UI rework
⦁ Addictions will now get progressively worse as you keep abusing substances
Balancing
⦁ Hunger ticks down a tiny bit faster
⦁ Perks are attained quite a lot faster
⦁ Study requirements for some jobs -has been increased
⦁ Increased chance of pests stealing food when sleeping outside
⦁ Winter has a greater effect on walk speed
⦁ Base stealing success chance increased slightly
⦁ Thief perk is more effective
⦁ Drunk effect lasts longer after drinking
⦁ Certain food items restore a little more hunger
Bug Fixes & Improvements
⦁ Fixed not being able to leave the subway until it timed out
⦁ Fixed the "fired" popup sometimes showing right after a warning when late for work
⦁ Fixed some job warnings causing happiness to increase
⦁ Fixed Work & study perks being gained too quickly by buying daily issue papers
⦁ Job warnings due to low stats has a slightly lower chance of occurring
⦁ Fixed pills having the same icon as the vitamins in inventory
⦁ Fixed welfare cuts city event coming in at level 3 right way
⦁ Fixed umbrella not counting as a perm item in some circumstances
⦁ Fixed being able to obtain multiple work buffs of the same type
⦁ Fixed BUY/EXCHANGE button not appearing when you have food stamps but not enough cash to cover the price of a food item
⦁ Fixed the WORK ETHICS perk only working on daily issue job
⦁ Fixed Z ordering on Lampposts
⦁ The RESET button no longer also resets options such as resolution
⦁ Fixed cigarettes restoring happiness as though you had been drinking
Changed files in this update