XP Orbs and Coin base pickup radius increased by 85%.
Temporarily disabled Spawners not being destroyed while inactive. They can be cheesed again but only after they've been activated the first time.
Improved Fire Field effects.
Reduced Fire Field duration by 50%.
Adjusted Seeker model to prevent clipping.
Fixed more wall clipping.
Reworked Bombardier fight and room. Previously the Bombardier had the same issue as the Seer did. It was basically a DPS check in a small room where you could just hide behind a pillar and take pot shots. The rework opens up the room giving players the ability to use their mobility. Fire Bombs are different now as well. Instead of creating a fire field on hit they now have a random timer where they will sit before exploding. This gives players the ability to avoid the explosion. Fire bombs now have two different payloads that can occur. The fire field is still there but there's a 50% chance that instead it will release a slow growing explosion. The fight feels great now in my opinion it is much more about skill and mobility instead of RNG or hide and shoot. As always let me know what you think. If you hate it I can always go back and make adjustments.
I know that people had wanted those two bosses reworked sooner but you have to keep in mind that I'm one person and this stuff takes time. I really wanted to do it sooner as well but I also knew that more content was definitely a bigger priority. Now that we have 30 rooms in rotation I feel more comfortable moving on to other things as well as working on new levels. I still want to hit 100 rooms in the rotation and I'm getting close to that half way mark which is great. I've got some cool upgrade/shop changes coming up that I'm really excited to show off in the near future as well. If you have ideas for what you would like to see in the game please let me know over in the discussion page or in the development discord channel. https://discord.gg/vWbUZef