Communication:
Steam DiscussionEmail: tarostudio@foxmail.com
New Contents:
- – Added a new creature: Coocoo (including a friendly kind and a hostile kind), they are creatures from another dimension and they are randomly generated in the world. Friendly Coocoos can allow player to store items in their dimensional chest.
- – Added a new Boss: Coopapa (can be summoned by using the item Coocoo Jelly).
- – Added a new mob: Rifter, they can appear anywhere, with stolen treasures.
- – Added a new item: Rifter Stone, can be used to transfer you back home (this item can be dropped by defeating the rifter, or bought in Schip’s Lab).
- - Added a series of convenient functions for backpack and chests, e.g. sorting, quick stack and etc.
Adjustments:
- - Optimized overall game performance, game is now running smoother.
- – Now, in classic mode, if you die, your armors, accessories and ammo will remain on the body, but all the backpack items will still be dropped on the ground.
- – Removed the knockback ability of Spinning Blade Trap in Meco underground levels.
- – Increased the damage of Grounder Sniper Rifle.
- – Reduced the damage of Insector Queen’s ranged attack by 20%.
- – The decrease in walking speed (debuff) caused by the Suffocating Gas from Insector Queen is now reduced from the original 25% to 10%.
- – Adjusted the growing speed of animals and plants.
Fixes:
- - Fixed a bug that caused plants to stop growing when the player leaves the area.
- – Fixed a bug that caused animals to stop growing and reproducing when the player leaves the area.
- – Fixed a bug that caused pheromones items failed to attract animals.
- – Fixed a bug that allowed the player to turn off the traps in Meco underground levels.
- - Improved the support for Mod and fixed a bug that caused file corruption.
Current Development Content and Progress:
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- [■■■■■] Achievement system (included)
- [■■■■■] Equipment enhancement system (included)
- [■■■■■] New guidance system (included)
- [■■■■■] NPC quests (included)
- [■■■■■] Map & Mini-map system (included)
- [■■■■■] Trap system (included)
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- [■■□□□] Plots and stories (included, but still improving)
- [■■□□□] Discoveries system (included, but still improving)
- [■■■■□] More background music (included, but still improving)
- [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
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- [■■■□□] NPC class differences and corresponding functions (in progress) ★
- [■■■□□] Interactions with friendly NPCs (working on it) ★
- [■■■■□] Village decorative placeable objects for atmosphere improvement (in progress) ★
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- [■■□□□] Events system (planning)
- [■■□□□] Weathers system (planning)
- [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)
- [■□□□□] NPC recruit (planning)
- [■□□□□] NPC working system (planning)
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- [□□□□□] Meco Biotech II content (haven't started yet)
- [□□□□□] Vehicles (haven't started yet)
- [□□□□□] Water system (haven't started yet)
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- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Changed files in this update