Change Log
- Removed the hacking hud from the net-transition level.
- Updated the material used for the floors and stairs making it a touch darker and less opaque. It's provided a much better contrast to the background.
- Added an extra blurb to the combat tutorial that explains the interaction between your skill, the subroutine rating, and the IC Firewall.
- Fixed a bug in the checkpoint tutorial where it was only showing page 1.
- Fixed a bug giving players a second breach program. It's supposed to be a static program for dealing with Sentry IC.
- Fixed a bug preventing players from using the SpoofUser command.
- Added a handle to data files to make them easier to grab.
- Fixed a bug where you would fall when trying to enter Haven.
- Added a tutorial for the Global Trace, and how to cover your tracks.
- Added a tutorial for the Code Key UVP. Note you do not start the game with the required subroutine, and if you encounter the Code Key in the aptitude test you will ned to use a BruteForceAttack instead.
- Fixed the bug with hotbar retention between levels.
- Fixed a bug preventing checkpoints from being deleted when logging out of a system.
- Fixed a bug where the UVP window would not close after tripping IC.
- Rebalanced some IC. Hagans Wall has a weaker Firewall, and the Sentry-type IC have a weaker Firewall but a significanty stronger Core rating.
- Fixed a bug with the Natural Hardening perk that was causing your Neural Stress to be all over the place.
- If a program cost $0 to make, you can now build it even with a negative account balance.
- Shields are now working properly
- UVP windows now close when you walk away from the node.
- Updated the Root Access command, Log_editor, to be LogEditor to match the tutorial/knowledge base.
- Fixed a bug where the subroutine descritions in Oracle wouldn't change if you changed the subroutine.
- Fixed a bug where the key-rebind window from the main menu, was created in a window too small, so it couldn't be closed.
Changed files in this update